Can anyone tell me how do i run a mod. file?? i put it in the modules directory but then what did i do to make it work??? Please help me with this...
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Can anyone tell me how do i run a mod. file?? i put it in the modules directory but then what did i do to make it work??? Please help me with this...
If it's set up correctly you should be able to activate it from the 'modules' button (one of the little cluster of buttons at the tpo-right of the desktop)
If your module doesn't show up in the list of modules then it's possibly because the rulesets differ.
To check this: copy the .mod file, rename it to .zip and extract the contents. Look at the definition.xml file it should look something like this
The ruleset name needs to match the ruleset of your campaign.Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<root version="1.05">
<name value="Temple of the Toad" />
<ruleset name="d20" />
</root>
Theres some more info in this thread https://www.fantasygrounds.com/forum...eset#post23383 that might also be relevant to your situation.
Have copied the most relevant bits here:
Quote:
Originally Posted by joshuha
:) eheheh Thanks it works!! all i have to do is enter with the right ruleset bah so easy :) thanks Toadwart.
Tell me one thing...the mods that don´t work have a "d20-ae" can i change this to make it work with one of the rulesets that i have??
You can - but its a lot of goofin around with the file. As its possible there are links in the module that will only work with the AE ruleset.Quote:
Originally Posted by Blue Haven
There are people round these parts that have more knowledge with this kinda thing than I - so they may be better able to assist you :)
Ok thanks :) Kalan i will try to work this out...sorry to ask but do you have the Arcana evolved ruleset? can we make a game or two just for fun? my time is GMT+0 what do you think?
I do have the AE ruleset - just no real time to whip somethin together as I'll be tied up with other projects....Quote:
Originally Posted by Blue Haven
Oh Ok... :( Thanks anyway...