FG GURPS Mod Maker - for drag-n-drop items
Barring some hang up, ronnke is looking to drop the updates for the new ruleset including drag-n-drop items as previously discussed soon, maybe even some time this week. If not, well, at least you will be ready.
That being the case, I'm sharing an app I created that creates items either from scratch or using exported data from GURPS Character Assistant. It is a windows app but I'm curious about trying to cross-port it. I haven't done that before but if I can I'll be sure to update the information.
So, until something better comes along to do all this...
Here are the links and video tutorials. If you have any questions or issues I'll do my best to help but remember I have a day job so I can only do the best I can.
These videos are my first foray so I hope they aren't completely terrible.
An introduction to Fantasy Grounds GURPS Mod Maker.
How to create items using GURPS Character Assistant.
To import from GURPS Character Sheet follow the same tutorial for GURPS Character Assistant except instead of clicking GCA Import:
1 - select Options> GCS Import
2 - Navigate to one of the .eqp files (default installation location = C:\Program Files\GURPS Character Sheet\app\Library\Equipment\)
Download the Fantasy Grounds GURPS Mod Maker here.
Hopefully I have all those links setup right. If not, I'll be keeping a close eye out to fix it, just let me know.
Happy gaming GURPSers!
UPDATE INFO
v 1.0.0.2 10/29/2019 : Minor xml textual modifications required for FGU - just redownload the mod maker and reinstall. FG Classic also works with this.
v 1.0.0.3 11/27/2019 : added some sorting to make the xml a little easier to read, not that many people will need to.
v 1.0.0.4 03/08/2020 : Updated to allow import from GURPS Character Sheet.
v 1.0.0.5 03/13/2020 : Fixed bug where some items where created with leading space in damage field which caused issues with damage parsing.
v 1.0.0.6 03/28/2020 : Vehicles added, Animals included in Items file under "Mount", toggle to create read-only .mod files, resolved some buggy items, minor refinements.
v 1.0.0.7 03/29/2020 : bug fixes to vehicle xml file, corrected repeat information in Notes field.
v 1.0.0.8 04/09/2020 : Fixed vanishing colors. Some bugs. ADDED ability to import TRAITS from GCS (beta feature).
v 1.0.0.9 04/15/2020 : Added ABILITIES and reworked several things with Traits, items and so on. I think that means you can now populate everything in FG.
v 1.0.1.0 _same day_ : It now automatically uninstalls the previous version. Having to manually uninstall annoyed me.
v 1.0.2.0 04/18/2020 : Creates zip file out of memory instead of writing to disk first. Fixed weight to get rid of "lbs" as that caused FG to not show it, removed special characters from filenames, imports GCS Tactical Shooting now.
v 1.0.3.0 04/22//2020 : Update to correctly populate Spell resist. it was after the "/" in spell cost before.
v 2.0.0.0 08/11//2021 : Quality of life update as requested. Also, migrated to .NET 5.0
v 2.0.0.0 08/13//2021 : Forgot to update the version number but fixed a bug creating armor items as weight of 45 rather than 4.5
v 2.0.0.1 08/14//2021 : Updated the version number and fixed issues with some Armor items ending up as Equipment. You may need to manually Uninstall the previous version if you find nothing seemed to change.