was told it's not a unity issue - so for what it's worth - this stops working for pfrpg in unity.
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was told it's not a unity issue - so for what it's worth - this stops working for pfrpg in unity.
Update 2.1. Found an issue reported for CoreRPG rulesets (not 2E or 5E) and corrected.
Should run cleanly in FGU on any CoreRPG based ruleset now.
tested on my end - thank you!
On a minor side note - I recently picked up the 2e rules and all I can say is... what you did with that ruleset is like a dream wishlist of everything I wish every ruleset could do - that is to say - you are incredible and thank you.
Update 2.2.
This update is specifically for FGU, I am not sure how long it'll work with all the changes in FGU but I thought I'd release it for testing and it should continue to work in FGC.
You saved me a butt load of time getting tables into CoreRPG. Thank you so much! Any plans to try to get column headers imported as well?
thank you for the update!
I just got back into FG and wanting to do tables and rushed to the site looking for a method to find this beautiful gem! Thank you!!
Another amazing extension, just what I was looking for :)
Great work! I'm building some complex table systems and this will help a lot.
One suggestion for the future if you are still working on this at all. I would be really cool if entries in the tables could reference other files instead of just text.
For example, when creating a table directly in FG you can drag an npc or an item or any object into the row and when that roll is done it will paste the link to that nps, or object, etc in the chat, story, encounter, etc.
I imagine that each of those items, when dragged into the table, are essentially links. And Maybe if you knew the name and formatting of those links it would be possible to enter those in the .csv file and covert them to links on import?
Just an idea.