Go into the weapon entry on the Actions tab, change the speed factor on the 2-handed version of the entry to be 3 lower than normal.
Attachment 33549
Printable View
Go into the weapon entry on the Actions tab, change the speed factor on the 2-handed version of the entry to be 3 lower than normal.
Attachment 33549
JohnD, that's what I needed, thank you. Celestian, I think I hadn't explained well where I was in the process. Thanks!
Seen a couple questions related to the chat language feature, here is how it works in the 2E ruleset.
https://i.imgur.com/YysZRNt.gif
If you'd like to change the scale of a map from 10ft to 5ft here is how I do it.
This map has a grid size of 50 pixels. To make the squares 5ft we cut that in half to 25. Then we adjust the unit measurement from 10ft to 5ft.
This is the FGC process:
To start the process right click on the map in the area you'd like to use as a measurement (in most of my maps I place a black square that is the grid alignment box). Remove the existing grid and then re-draw the new one.
https://i.imgur.com/VbgLAVE.gif
FGU is almost exactly the same except they use a different grid sizing overlay.
https://i.imgur.com/ORBOXmr.gif
Since I've seen a few question on this...
Here is how you switch between Menu buttons and the bar. Changing the Menu/bar settings requires a /reload or restart to take effect.
https://i.imgur.com/JWDkNbC.gif
https://i.imgur.com/mcZ7Tdz.gif
The upcoming Vision/Lighting features in FGU have been added to the 2E ruleset and can be tested now if you enable the "Test" channel.
Do not open a current campaign and backup your files before testing!
Characters with vision option in settings (from racial choices typically) will now automatically be added to their vision when their token is placed on the map. I've also added "effects" to the PHB so that you can add the various types and ranges of vision (and lighting) to a token.
Various monsters in the MM descriptions indicate they have infravision so I've added options to those. In the case of creatures, the "Special Defenses" field can now contain a vision type as well and it will be included on the token when placed on the map.
The strings used in senses (pc) or special defenses (npc) would be "visionType" and the range. So "Infravision 30" would give the pc or npc 30 feet of infravision that has a light "orange" hue. There is also blindsight which gives a "blue" hue to the vision area. Truesight is another type that gives vision in the range in the true color.
The documentation for the general FGU vision and lighting can be found here:
Lightning:
https://fantasygroundsunity.atlassia...aps+and+Tokens
Vision:
https://fantasygroundsunity.atlassia...Vision+on+Maps