What to put in a player and master module
Hello everyone,
I've been working on a homebrew 5e campaign and i'm creating the module for fantasy ground, (first campaign on FG as a DM :p). I've seen on official books that for modules, they tend to have a player module and a master module (so that some things are hidden to the player). My campaign contains story, maps and all the classic campaign elements as well as new classes, races and background. I was wondering what should be put in the master module and what should be put in the player module.
Obviously PNJ and story do not belong in the player module, but do i put the classes and races in both or will that create duplication?
Should I put the classes in both and only load the master module as a DM, will the classes and races be "linked" with those my players see in their player module?
Should I put all content my player are supposed to access in the player module, and the rest in the other master module, and activate both as a DM?
Basically, what's the good practice for separating player and master content?
Thanks :)