Thank you both for your responses, in the meantime I'll deactivate/activate GM rolls when I'm about to generate a parcel.
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Thank you both for your responses, in the meantime I'll deactivate/activate GM rolls when I'm about to generate a parcel.
I've added the option to set the generated parcel as "GM Only" or "default". You can find the option in the main FG options window.
default - Parcel visibility will be set according to the "Chat: Show GM Rolls" option.
GM Only - Parcels will always be GM only regardless of "Chat: Show GM Rolls" option.
You are my Hero, thank you Sir for this quality of life improvement.
Hi, thank you for the extension.
I cant get it to work. The result from clicking on the "Generate Random Treasure Parcel" on the encounter tab always result on the same table "Individual Treasure: Challenge 00-04" despite of the level of the encounter and the i got always 1 on the dice result:
https://www.dropbox.com/s/gsmqrg5osy...20gen.avi?dl=0
Thanks
FG won't understand your second line on your table. Remove the quotes since that will basically stop the table from going further than line 1.
Done but no luck :(
https://www.dropbox.com/s/o5j6cvok8r...sure1.avi?dl=0
The extension will attempt to check that you have a complete set of tables. If it fails the check, it will use the default tables. In your case, there are no tables for CR >9. You can change the table name of the last table to "CR 5+" or create new tables for higher CR's. (Naming the last/highest table with a single number 'x' will cover all CR's 'x' or higher. An equivalent name for the purposes of the extension would be "CR x-99"
I'm not sure if I'm doing something wrong here or not, but when I tried to test this, all that's getting put into the parcel is coins, its not doing gems, art or items
I tried with this, and also tried to copy them to my campaign (and the unload it).
Result: If I roll from the Tables (i.e. 'CR 11-16', etc), it works (just need to specify 'parcel' output).
However, if I roll from an ecounter using the button 'Generate Random Treasure Parcel', the first die is allways 'd1' - which basically only produces '1' as result.
I get same result as the video from the dropbox above here too.
So it looks like that button has some bugs.
Got it to work.... :)
I dragged the example tables ('CR 11-16', etc) to the group 'Random Treasure Generator Extension'. It then works from Encounters