2 Attachment(s)
LAE:ExpandedOptions v1.9 for 5E
This extension will provide some arguably better output on the attack rolls. See the image below for what the results look like for the settings chosen.
Attachment 26324
NOTE: This extension is now available exclusively on the Forge.
v1.5 output
Attachment 26383
Please let me know if you find any bugs with it. I've done some local testing, but have not yet run a session with it.
If you find it useful or want to suggest any changes, let me know as well.
Options and Usage: (NOTE: FGU does not have a Show Roll Total option as it is redundant)
Game (GM) Section
- Chat: Show Attack Rolls in results
- Off - No attack roll total appears in any attacks
- On - Attack roll total appears in all attacks
- Friendly - Attack roll total appear only if PC is the attacker
- Chat: Show results to client
- Off - No attack results show up in any attacks
- On - Attack results appear for all attacks
- Friendly - Attack results appear only if PC is the attacker
- Chat: Use Attack Prettifier
- Off - No change in existing functionality (default)
- On - based on 'Chat: Show results to client' and 'Chat: Show roll totals' settings will give arguably better looking client output on attack rolls. (See ExpandedOptionsSettings.PNG attachment for settings and output)
Combat (GM) Section
- NPC: Rolls (Variable, Fixed, or Max)
- Variable - No change in existing functionality (NPC attacks rolls damage dice as players do) (default)
- Fixed - No change in existing functionality (NPC attacks do average damage)
- Max - NPC attacks do Maximum Damage (be careful with this one)
- Add: All NPC numbering
- Off - No change in existing functionality (default)
- On - If 'Add: NPC numbering' is set to 'Random', adds a random number to all NPCs (named and singles). If set to 'Append', appends incrementing numbers to the same.
House Rules (GM) Section
- CT: Max Normal Die on Critical
- Off - No change in existing functionality (default)
- On - All normal and effect die are maximized on a critical. Critical dice are rolled as normal
- PC: Notify on level up available
- Off - No change in existing functionality (default)
- On - When XP is awarded, checks to see if PCs have enough experience to level up and notifies everyone in Chat. Also, updates the XP needed for Next Level on the character sheet.
- PC: Player HP per level
- Default - No change in existing functionality (PC gains average, or fixed, hitpoints when they add a class level)
- Hybrid - When a class level is added, player gets better of average or random hitpoints (default)
- Random - When a class level is added, player gets random hitpoints
CHANGELOG
v1.0 - Initial Release
v1.1 - Fixed a typo
v1.2 - Eliminated Debug.chat output
v1.3 - Added option "Chat: Use Attack Prettifier" to the Game (GM) section to control whether or not to use "pretty" attack messages. Combined the Average HP option extension into this extension.
v1.4 - Modified option "NPC: Rolls (Variable or Fixed)" to "NPC: Rolls (Variable, Fixed or Max)". With Max set, NPCs will deal maximum regular damage (will still roll critical dice).
v1.5 - Added option "PC: Notify on level up available" to House Rules (GM) section. Automatically updates XP for Next Level and notifies which characters are eligible to raise their character level (see v1.5.png for example output)
v1.6 - Bug fix for Adding Class Specializations such as Paladin Oaths
v1.7 - Simplified logic and code for NPC Max Damage option, as well as including an Houserule option to maximize normal dice on a Critical "CT: Max Normal Die on Critical", which defaults to "off". Although this shouldn't conflict with TheoGeek's Improved Critical, there should be no need for both. If you use his, keep this option off.
v1.8 - Added option "Add: All NPC numbering" to disallow players the ability to metagame which ones might be tougher or more important. Note: best way to use this is to use unidentified named creatures and use the base type of creature as the unidentified name. There is a chance that random numbers will duplicate, but appended numbers always will.
v1.9 - Bugfix for dragging and dropping attack rolls with no target
v2021-02-22 - Updated for CoreRPG changes v2021-02-01
v2021-02-23 - Updated for some missed changes for the CoreRPG for "friendly" show results.
v2021-02-23a - removed erroneous ).
v2021-03-14 - Fixed max normal die for criticals
v2022-07-20 - Updated for recent CoreRPG/5E changes, moved to distribution within the Forge
v2022-07-23 - Fixes for a bug submitted by MrDDT
v2022-07-24 - Returned output for Attack Prettifier back to previous layout. Added more flavor to results.
v2022-07-26 - Removed debug chat messages
v2022-07-27 - Fixed some issues surrounding Show Results
v2022-08-03 - Updated HP options (see above). Now takes advantage of new class manager