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2 Attachment(s)
PAR5E and Classes
Ok, now that races are done, I'm working on classes :)
I mostly have the Cleric parsed fine, with a couple of observations and a minor issue:
Observation: #fe;Feature;level1,level2 etc as documented doesn't work. What happens if you put more than one level seperated by commas is that you get the feature in a linked list multiple times (once for each level) but the links point to empty text except for the "final" entry (I assume the one associated with the last level). I changed my input to simply have a single level after each feature and that seems to have resolved it, but I'm wondering if this is a bug or if I did something wrong.
Issue: My class still comes up red in the console, so I know it's not parsing completely correctly. I've noticed that while the class Abilities section exists and has the proper domain listed as a link, which when clicked on has all of the domain abilities, it is missing the descriptive text that describes the overall concept of domains.
Input and FG screenshots attached.
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Remember it hasn't been updated to the release level of he rules yet, but it is functional. Those empty copies are for the levels you will get them.
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Yeah, I get that :) My OCD kicks in and I want to get rid of the RED text in the parser log!!!
Anyway, it is very functional. I am curious, what is the "proper" formatting for Equipment? Right now I just have it as an #h; type block with a #ls; list... I suspect that it expects Equipment: item1, item2 etc per the docs, which doesn't really line up with the current way equipment is handled. I guess what I'm asking is: If I were to reformat it to be Equipment: item, item, ... would the parser set up anything special like links to actual items etc?
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How are people handling the Fighting Style options for the Fighter? I set them up each as an #fe; but of course now they all get added to a character when dropping the fighter class.
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I just have it as #fe;Fighting Style;1 with all the details in the text of that and then manually adjust the character sheet with the choice made.
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Same here EC on the fighting style
equipment in the class and backgrounds are just reference text, you have to add the items yourself. I set mine up as a list.
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Hey.. how did you guys deal with Class Tables?
The lack of column width formatting made mine look less than idea. Did you find something that allowed for width setting?
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The only thing that works for me is to extend the width of the character sheet.
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I tried forcing in the code for a table. IE:
Code:
<table>
<col width="5%">
<col width="10%">
<tr>
<th>Level</th>
<th>Prof Bonus</th>
</tr>
<tr>
<td>1st</td>
<td>+2</td>
...
Etc.
But the parser got rather angry at me for trying to usurp it. :p
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Yeah, I'm not happy with how tables are forced to 100% width of the window, even for small little 2 column tables. There need to be more customization options available in the markup.