Fixed. Added a few others I missed as well and some additional humanoids. (Will update Tuesday).
Printable View
Here's another one for you.
Cleric turning undead... it works nice by the way... put an unidentified undead in the CT (Zombie, Common), player turns and is successful - player output displays Zombie, Common instead of Unidentified Creature.
Issue is that players know what the unknown creature is when it's identity has not been revealed.
maybe i'm doing it wrong but on the action tab under spells on the character sheet when I choice preparation mode i cant select which spells to memorise, consequently no spells appear when i go into combat mode
You can memorize spells from any mode, set the display to "Actions".
https://i.imgur.com/kqA0Tl2.png
ah i see what i was doing run, i was looking for something to tick on the right hand of the character sheet like in the 3.5 and 5e rule sets
So we were playing a quick intro 2E game today and noticed something we couldn't really figure out. During combat sometimes when we rolled a to-hit roll the text would be a dark purple color but other times it would be a faint blue color. We couldn't figure out why it changed colors or what causes it, so I'm hoping you can explain. I figure there is a reason but couldn't figure it out.
Is there a way to do 5' grid squares or is 10' all we can do? Seems like most maps these days (at least the ones I have) make more sense with 5'.
Blue is miss, red is hit. Purple is fumble/crit (natural 1 or 20) . When saving or making a skill check green is successful save.
You will first need to place a grid on the map then you can see this option: Click the hash to expand the map buttons, one is the size of each grid. YOu can change the text to 5ft, 5yd, 10ml or whatever you like.
https://i.imgur.com/SgBZfZe.png
I see, that is great, thanks!