LFP Sundays 2PM CST USA 5E City of Brass (Paid Game, $10 per session)
FG License Type: Ultimate
Game System: D&D 5th Edition
Calendar: https://www.fantasygrounds.com/calendar/?id=3528
Time Zone: Central Time USA
Day of week and time: Every other Sunday from 1pm - 5pm
If new game, planned start date: August 4th, 2019
Planned Duration & Frequency: 4 Hour session, complete 1-20 campaign
Term: Paid, $10 per player, per session (via PayPal or Credit card), Session 0 and Session 1 is free.
Text or Voice: Voice
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: 50/50 (Heavy Investigation, Intrigue, Planar)
Number of Players in game & needed: 4-6
Character starting level & equipment: 1
Available Books: All WotC Hardcovers (PHB, Sword Coast, Volo's, etc.). NO UA. (Don't Ask), No Flying Races, No Variant Humans (feats will be very limited in this game.)
Alignment Requirement: No Evil
Starting Equipment: You must buy all equipment, starting gold is below based on your class.
Barbarian (50gp)
Paladin (120gp)
Bard (120gp)
Ranger (120gp)
Cleric (120gp)
Rogue (100gp)
Druid (50gp)
Sorcerer (70gp)
Fighter (120gp)
Wizard (100gp)
Monk (12gp)
Warlock (100gp)
Plus ALL characters begin play with a riding horse and a ridding saddle. Feel free to name your horse.
Ability Scores: Ability scores can be generated using the 27 point buy as featured in the PHB.
Hit Points: Maximum at 1st level, average each additional level.
Backgrounds: Choose a background as normal. (No equipment comes from background or class as all equipment must be purchased.)
Mechanics: Mechanically, this will be standard point-buy with 27 points. I strongly disfavor stat dumps, especially Charisma, without appropriate story justification. I also disfavor gimmicky characters. Considerably more effort should be on the personality, flavor and behavior of the character than on the mechanics themselves.
There are also house rules and campaign materials that are in effect for this campaign that change some of the 5e game mechanics. I will give those out to interested parties before character creation.
Details of your scenario: Beginning with low-level challenges in the familiar confines of the Lost Lands, the adventure leads characters on a thrilling journey through multiple planes of existence culminating in the exploration of the City of Brass itself. The gleaming towers and floating platforms of the city hold terrors and wonders such as the Great Repository and the Minaret of Screams. Characters may choose to take a turn in the Circus of Pain, raid the floating Pyramid of Set, or join the resistance to the Sultan’s oppressive rule and lead an assault on the palace itself! A phoenix rises fully formed from the ashes of the past. The City of Brass is re-imagined for the new renaissance of fantasy role playing games, brought to you in the epic style of old school fantasy campaigns of yesteryear.
Starting Synopsis: The adventures in this campaign have the opportunity to begin with 1st-level characters solving a problem in their local neighborhood. They all start out working for a investigation company inside the grand city of Bard's Gate in the Lost Lands. They are quickly dispatched a few hundred miles to the northeast of Bard's Gate to the Barony of Lornedain where they are to get to the bottom of complaints of missing children and a sheriff that is either ill equipped or unwilling to do anything about it. They will start their investigation at the village of Lornedain.
Through diligence, luck, and sleuthing, they discover a deeper plot hidden just under the veil of hearth and home. Through the course of that adventure, they discover a greater menace and that their universe is much larger and more complex than they could have possibly imagined. Their pursuit of justice leads them farther down the rabbit hole to new cities and new foes. Their adventures culminate and transports the characters to the Plane of Molten Skies, where the second leg of their journey begins......
Other Things of Note:
- This adventure will be run in an old school gaming style. Don't expect long rest to auto heal. Shields shall be splintered in battle and armor broken. Lingering injuries do and will happen.
- Expect your actions to have consequences. Don't be stupid. Play smart. If I give you lots of hints that opening the box will unleash fiery death. Don't open the box and expect to live.
- I'm a story teller, the rule of cool applies. If it's cool, cinematic and epic, screw the rules- I'll probably allow it. If this grates against your rules lawyer soul...we are not meant to play together.
GM Info: Hi there! It's Billy Watford. I’ve been GMing (DMing, Storytelling, what have you) for these last 30+ years, and gaming a touch longer. I’ve run what feels like hundreds of adventures via Paizo, WotC, TSR over the years and have currently many games running both in person, on Fantasy Grounds and ten campaigns running pbp on Myth-Weavers. Yes I pretty much do this full time.
My GMing style focuses more on what makes a good story, and less on things like exploiting the loopholes in rules to their fullest. I like characters that are cards to begin with, but I LOVE characters that develop over the course of a game. Don’t make me deal with two-dimensional characters that have one annoying trait they exploit over and over, and I won’t have to make a tarrasque show up. Deal? Deal.
Interested?
Send me a PM and we can discuss getting you a seat at the table. Have questions? Then post them below and I will be glad to answer them.