NPC Resistances based on a CR less than 1
Hello there,
I have been trying to figure this out for a few hours now, without any luck (via searching etc). I have a player in my Starfinder Campaign who is playing as a witchwarper. They've taken the spell summon creature, so for things to work properly in combat when the spell is used, i am creating a NPC entry for each of the 4 types that the player has picked. As per the Starfinder rules, i use a base stat block from the Tiny elemental (for the creature in question), then apply a graft. The grafts tend to have the damage resistances, immunities etc. An example of one of the grafts i am attempting to use is below.
Shadow Creature
Source Alien Archive pg. 149
Summoned shadow creatures are strange magical beasts native to the Shadow Plane. They appear to be similar to typical predators, but their forms are made of nothing but solid black, with indistinct edges.
Required Creature Type: Magical beast (extraplanar).
Traits: Base speed increases to 30 ft.; immunity to cold, electricity, poison; resistance equal to creature’s CR to acid and fire; SR equal to 5 + CR; if base stat block has DR, change to DR/cold iron.
Skills: Add Perception and Stealth. Summoned shadow creatures can always attempt Stealth checks to hide, even if observed or lacking cover, as long as they are not in areas of bright light. After the shadow creature attacks, it can’t attempt to hide again until its next turn.
Languages: Aklo and Common.
Attack: Change melee attack to touch (cold damage).
At the level that the player is using this spell at (level 1) the CR for the NPC entry is 1/3. As you can see from the example graft above, the NPC entry should have a resistance to acid and fire equal to the CR of creature (in this case 1/3). I assume that in the section for Defensive Abilities i would normally put something like RESIST: x acid; RESIST x fire, where x = to the value of the resistance. In all my attempts, when i add a defensive ability that uses the RESIST effect, when the creature is added to the combat tracker, the resistance effect doesn't get listed and in my testing no resistances are applied even when using something like RESIST: 10 fire.
Am i missing something here? Shouldn't the RESIST: X [type] syntax work in the defensive abilities section for a given NPC entry? I can manually add a RESIST: 10 fire to the creature and see it work, so am i to assume that resistances in NPC entries are non-functional even for creatures from the Alien Archives? I can understand if the fact that the damage resistance in my example is less than 1 and thus not implemented yet (as it requires things like rounding), however a resistance with a whole number should likely work. Is there another way to make something like this work?
Thanks in advance.