Pathfinder Playtest - Adventure products issues/defects
We now have 4 Pathfinder Playtest products available in the Fantasy Grounds store - 3 Pathfinder Society scenarios (thanks to Gwydion) and the early access Doomsday Dawn campaign.
These are all excellent products designed to get you introduced to the Pathfinder Playtest and involved in the upcoming story lines!
Please post any issues with these products in this thread.
Keep in mind that the PFRPG2 ruleset is an early access ruleset and is constantly under development, with many features not yet available. Some info on what is still to be developed here: https://www.fantasygrounds.com/forum...1-(August-8th) Therefore, some features may not be possible in the released scenarios at this stage.
Doomsday Dawn: DD01-09.A10 Befouled Shrine Encounter (Spoiler!)
Good morning. Reading the Paizo threads on Doomsday Dawn, I found a post by Jason Jacobs, the Creative Director talking about the encounter with Drakus the Taker in Room A10 in the Ashen Ossuary. The encounter has a stat block for a Giant Rat which was an error in printing. The encounter was intended to be a solo encounter. Jason stated that anyone running the adventure should ignore/remove the Dire (Giant) Rat. For the full text of the post, see below:
Jason Jacobs, Creative Director
TL;DR: The dire rat is not supposed to be there in the encounter; ignore it when you run "The Lost Star."
Looks like this dire rat got into the text at some point during the secondary development pass for the adventure. Click below if you wanna see what caused it. (In any case, while the pretty unique set of circumstances that allowed this error to happen will be in place for some of the adventures for 2nd edition we'll be working on over the next several months, it's now something I know to be on the lookout for and, once we're officially in the era of the new edition, probably won't be a big issue...)
Spoiler:
Developing Doomsday Dawn was tricky, and was done in 2 passes. My first, more extensive pass was to make sure the whole book held together plot-wise, that the adventure flowed, was fun to read, and all of that, but also to do as much syncing up with the playtest rules as possible, since when the adventures were written during a few months before my pass started, the playtest rules were still very much in active creation mode. At the same time this was going on, the document got its first significant editing pass.
Then, once I was done, the text went back to the design team for them to playtest the whole thing and to give the rules side of things a look over. Once that was done, the adventure entered a SECOND development phase where someone went through and incorporated all of the notes from the first edit pass and the playtest. It appears that it's at this stage that the dire rat made its appearance in the encounter—in the text turnover to layout at this point, the dire rat entry is even in a weirdly formatted font that doesn't match the rest of the text file; formatting that got normalized automatically as part of the importing of text into the final layout files to begin the last several rounds of editing.
So... short and bitter version, it is indeed a copy/paste error that ended up in print. Sorry about that, all!