# Effect for setting Strength

• August 16th, 2019, 00:46
GunbunnyFuFu
Effect for setting Strength
Good day!

In my Savage Rifts game, the various Power Armors have the ability to set a user's strength to a set number, such as d12+1. Is there an effect that one can apply to the armor that when equipped will change the user's strength to the set number (in this case d12+1)?

Thanks,

GB
• August 16th, 2019, 15:12
YamaShintaku
Try putting this in the armor item card in the blank field immediately under the "Availability" area:

[Strength = 5d, Strength +1]

For attributes the dice are numbered (i.e. 1d = a d4, 2d = a d6, and so on...)
• August 16th, 2019, 17:27
GunbunnyFuFu
Thanks...I'll give that a try as soon as I get home!

GBFF
• August 16th, 2019, 21:35
GunbunnyFuFu

GBFF
• August 16th, 2019, 21:45
GunbunnyFuFu
I tried that, [Strength = d12+1], [Strength=d12+1]. [Pace +2] doesn't seem to work, but [Toughness +4] does. Strange.

GBFF
• August 16th, 2019, 22:00
GunbunnyFuFu
OK...so I can get the die up to d12, but the +1 is eluding me...my combined effect is [Toughness +4, Pace +2, Strength = 5d] currently. I've tried 5d+1 and that just grants me d12 (as does 5d), trying [Strength =5d, Strength +1] nets me a +1 modifier to the roll (so d12 +1 if the trait die is higher, or d6 +1 if the wild die is higher). Still working it out.

Thanks for your help so far!!!!

GBFF
• August 17th, 2019, 17:34
Ikael
Effects doesn't support complex values. Because of this you can only define traits with integers that represent "dice step", ie.
Code:

```1d = d4 2d = d6 3d = d8 4d = d10 5d = d12 6d = d12+1 7d = d12+2 etc.```
In your case it should be [Strength = 6d] which becomes Strength d12+1.
• August 17th, 2019, 19:20
GunbunnyFuFu
Thanks Ikael!

GBFF