5E - Ongoing Save Effects
This has been moved to DMs Guild Here
This extension adds a few kinds of effect types:
SAVEO - which is for ongoing saves, example would be something like Spirit Guardians. That Effect would look like this:
Code:
Spirit Guardians; SAVEO: WIS DC 15 (M)(H); SAVEDMG: 3d8 radiant; (C)
Lets break that down.
"Spirit Guardians;" - Just a label
"SAVEO: WIS DC 15 (M)(H);" - The SAVEO tells us to save ongoing at the start of our turn, WIS is the stat to be used for the saving throw, DC 15 is the target DC you need to match or beat with your roll. (M) means it's magic damage so that things with magic resistance would properly get their advantange. (H) means half damage on success.
"SAVEDMG: 3d8 radiant;" - The damage to be rolled after the save, in this case it would be 3d8 radiant type damage. NOTE: you can string multiples of these if you need different damage types.
"(C)" - The person who applied this effect is concentrating on it so they'll properly roll their concentration saves if they are hit.
SAVEEND - which is for effects that you roll a save at the end of every turn in order to overcome, example would be a dragons Frightful Presence. That Effect would look like this:
Code:
Frightful Presence; Frightened; SAVEEND: WIS DC 16
Breaking that down:
"Frightful Presence;" - Just a label
"Frightened;" - Default effect baked into the ruleset
"SAVEEND: WIS DC 16" - The SAVEEND tells us to save at the end of our turn, WIS is the stat to be used, DC 16 is the target DC you need to match or beat with your roll. On a successful save the effect will automatically expire.
Version 1.0 - All the basic features outlined in this post.
Version 1.1 - Fixed an issue where if a SAVEO didn't have the (H) for half damage it would always apply full damage instead of no damage. Example would be sickening radiance.
Version 1.2 - Added in parsing of NPC spells/abilities that would have saveend to automatically add it to the effects for them.https://www.dmsguild.com/product/312...ate_id=1307708