Natural die rolls using existing Damage rolls to allow for Defence (Unisystem armour)
I'm trying to use armour in our Unisystem game (which basically works as damage reduction on a damage roll). The damage rolls are with a Unisystem damage roll (for e.g. 1d4x6 or 1d4*6) which then subtracts the armour value from the result.
I have tried to use any of the following damage dice:
"Damage: /damage #d#+# rolls dice of tpe Damage, can be dragged onto the targets Wounds by the GM
Damage Roll: /damageroll #d#+# rolls damage and applies it to the target in the Combat Tracker
DamageDR: /damagedr #d#+# rolls damage and reduces damage by the target in the Combat Trackers Defense (damage reduction) and applies the damage"
If the die rolls allowed for a multiplier (x/*) I think this would function to allow for armour within MoreCore system for Unisystem. I've seen a similar mechanic in another Unisystem like Ruleset.
Is it possible to use/enable the full range of die rolls with multipliers etc on damage dice, or would it break the system? Currently we're having to roll dice and then manually figure out the damage result.
Thanks.