Evening Folks,
v1.2.2. should be released today, and it's got a lot of updates required to keep in line with CoreRPG. There were a few bits but nothing much.
Now with those updates out of the way we can plan the next release, now that Pirates is ready I'm taking a step back from conversions to focus on the ruleset, and this one I want to focus on the SCT.
Due to speaking to SuperTeddy, I've spent a lot of time making Traveller work alongside how Starfinder works. So I changed a lot of this version, apologies!
- Party Sheet Ships Tab On the Party Sheet there's now a Ships Tab. The Referee can drag your Ship into it and from there you'll see a list of Crew List and some basic ship data
- Party Sheet Ships Tab Crew Drag your PC onto the Crew List and they'll appear, defaulting to Passenger
- PC Ships Tab On the PC sheets you'll now have your own Ships Tab. On this you'll have your access to the Crew Role (and can change it here), plus the Ships Actions, click the 'View' next to the Ship you want to interact with
- Party Sheet Ships Tab Crew The Referee can also drag NPCs onto the Crew List, those NPC's have a 'details' button to the right of their name/role, click this for a Mini-NPC sheet
- Subdermal Armour. The bug with Subdermal Armour has been fixed
- Lighting Effects Have added the missing Lighting Effects
- Spacecraft Weapon Damage Started to tidy up the damage types and now if none is set in the Damage field, the traits are checked before defaulting to Laser
This list scratches the surface really. I'm quite pleased that there's finally a way through to sharing Ships with PCs and not requiring the Referee do it all. I'm also keen to follow SFRPG as much as possible as it means you learn one system, you learn two.
With this in mind, NPC's will be having their 'actions' re-built soon to fit in with PC's/Ships. As you'll hopefully noticed on the PC Sheets, both Standard Weapons and Ship Weapons follow the same layout and work the same.
Cheers MBM (and the rest of the team).