Originally Posted by
MadBeardMan
Afternoon,
Just waiting to be called for dinner, but been speaking with Trenloe over the Initiative modifiers (hasten, dynamic, heft, recoil etc). As there's no effects in this version, a new column has been added to the CT (MOD) next to the Init. Anything entered here is added to the Init, but at the start of the next combat round, it's reset back to 0. Works perfect for Dynamic. I'm open to ideas on how to make it work better for weapon heft/recoil.
Now onto Heavy Weapons, then Party Sheet.
Cheers,
MBM