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Adventure Module Creation Best Practices
This is a guide to help people understand best practices for creating adventure modules for Fantasy Grounds. The AAW guide from 2013 is the current base for this guide (see link below). When creating an adventure module, read through these best practices before beginning.
Note; some rulesets may not include all of the capabilities mentioned below.
This guide currently focuses on FG Classic. Minor changes around image best practices are expected in the near future for FG Unity.
Due to the length of these best practices, they have been moved to the attachment. Below is a very short summary:
Create a Module Development Campaign
Create a new campaign using the ruleset the module is designed for. Only use this for the creation of your module, do not use it as a live campaign with players. Even if you are only creating this for your own use with a single group, this is still the recommended practice. A name that includes "Development" or similar is suggested.
Map/Image Preparation
Images should be kept to less than 16 MB in file size and less than ~4k x 4k pixels in size. JPG/JPEG format with a 70% quality is recommended. Grids should be 100 pixels or lower resolution.
LOS/Lightning/FX
Do not allow colinear (overlapping) segments. Minimize use to what is needed to prevent performance issues.
Item Creation
Any items that you are going to give to NPC's or make available as treasure should be created in the module Item list. i.e. copied from other sources.
NPC Creation
All creature or NPCs that are going to be used in the module should be created in the module NPC list. i.e. copied from other sources.
Story Entries
Story entries should be consistently named and formatted throughout your module. They should include links to; maps, encounters, parcels, and any other logical entry. Prefixing names with 0#.## for automatic Previous/Next.
Encounters
All map based or combat based NPC's should be organized into Encounters. This facilitates population of the combat tracker and the encounter map with a single click.
Parcels
All treasure or items that may be distributed to the party should be included in treasure Parcels and linked in the story.
License
This work including attachments is released per CC-BY-SA license. If I happen to no longer be active on the forums, I encourage someone else to continue updating this.
Edit
Last Update:
11 November 2022 - Updates to FGU standards
6 April 20 - Minor Updates, both attachments updated, added license statement, added FGU statement.
27 June 18 - Added PDF version
1 March 17 - Updated attachment
License: CC-BY-SA