Thanks!
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Thanks!
Hi Joram, just like Valyar said this will be looked at soon. It is something that was caused by the change of not being allowed to have icons / our own button images anymore. So this error is a side-effect from changes made by SmiteWorks, not us. However, we're just done with our other work and we are starting to look at Symbaroum from now on. Expect changes!
Very good. Thank you! I am just now getting into this system both game-wise and FGU-wise, so looking forward to see what changes are coming up. I am working on getting all of the APG info built into a module for my own use, and that is only easy copy and paste, so can imagine how time consuming bigger changes can be.
I am not sure if it would help or not, but I have built a module that has all of the game data from the Advanced Player's Guide built in it. If a copy of it would help save data input time, you are welcome to it. There are no mechanics in it, but all of the data is there.
When looking at a PC on the Combat Tracker, the modifiers for their attributes nor their weapons/attacks are transferring over from their character sheet. It does this for the NPCs.
Attachment 48235
Very good. Thanks again!
Ok. I am new to symboraum but I have been playing around with the ruleset in fantasy grounds unity v4.1.4 (2021-06-08). I have a character with adept Backstab which inflicts Bleeding Wound. I believe that should do 1d4 damage but fantasy grounds shows it as 1d8 and the damage is blocked by armor. I thought Bleeding Wound would ignore armor. The Chat Window says it says it will ignore armor but then goes ahead and allows the enemy armor to block the damage.
I believe you should be able to duplicate this by just adding adept Backstab to a Hero and applying Bleeding Wound to an enemy. On the enemy's turn, an automatic roll occurs for the bleeding wound. I was using the enemy Aboar with armor of 7 which completely blocks damage from Bleeding Wound.Attachment 48350
FYI
Hi! Thank you for the bug-report!
We're currently reworking a lot of the ability system and will definitely take a look at this bug while doing it. It might take a few weeks but once we're done this (and many other bugs) should be resolved!
Thank you!
Cheers,
Simon
Thanks, Simon that's good to know. I am looking forward to when y'all are able to finish up your work and push it out to the users.