Originally Posted by
JimSocks
I am noticing that levels of exhaustion that should be applying disadvantage for skill and ability checks aren't doing so. They also are not reducing hitpoint maximums or imposing disadvantage on saving throws. Speed adjustments are working perfectly however!
I am also running the Mad Nomad Character Sheet Effects Display extension, and it isn't putting the red dice next to the items that should have disadvantage, either. Though, notably, it correctly colors the speed when modified negatively by your extension.
EDIT: Turning on verbose makes the ability and saves show disadvantage correctly. However, the skill checks and hitpoints don't adjust still