You're right - it's missing. I'll get that fixed in a future release. Thanks for reporting the issue.
I think the CRB Detect Magic cantrip Action/Effect should be Self instead of Trgt, for the "Detect the presense of magic within 30'" [EFFECT]/
None of the specialty armors (i.e. basic magic armors, specific magic armors and precious material armors) have their stats filled in, in neither the CRB nor the APG, and probably some of the other core books as well (I saw some in SoM, but didn't check anything else).
In addition, since their subcategory is set to a different name other than "light", "medium" and "heavy", they don't automate correctly with the defense proficiencies. This is also the case for specific weapons which don't automate based on their weapon groups, e.g. Flame Tongue.
https://www.fantasygrounds.com/forum...4&d=1649515153
This has been logged for a while in the issue list as CR2.062 - it's based off the need to keep treasures separate from base items in the original implementation. As part of the changes in release 19, weapon and armor treasures will have their base stats (weapon or armor) and any additional actions available.
EDIT: Additionally, the basic magic armor is not actually a specific armor, it's one or more armor runes applied to an existing armor - so the stats can't be provided (unless there's a basic magic armor set of entries for every type of armor) because it all varies by the armor type that the runes are applied to. Basic Magic Armor appears in the armor list because it has a base "Type" of armor, based off the wording and layout used in chapter 11 of the Core Rules - I'll consider changing how that's presented in release 11.
Ah, good to hear. :) I'll wait for R19 then!
If you click on an item that has the reach trait, the reach text is actually rarity.
Attachment 55484
Thanks for reporting.
The Core Rules data is correct. In order to identify which module is incorrect, please go to the traits window and type in reach and press return - then go through each one to see which one/s are wrong. Please let me know which module/s have the wrong data and we'll get that fixed.
Got it, it's the Secrets of Magic.
Though why that text comes up in the traits of a glaive? (shrug)