Tip today is about damage absorption. There is an effect "DA" that will allow you to have a bubble of "any" type of protection that will be used until it is gone for damage taken.
Here is an example of what it looks like configured for a priests "Protection from Fire" spell.
https://i.imgur.com/UvyjmTw.png
The priests damage absorb is 12 points per level of the cleric. Adding "fire" to the end of the value tells what type of damage it will absorb.
There is also a special type of "none" for absorb type. This is for spells like "armor" that don't actually absorb damage but once they've taken X damage it will cause the spell to expire. In the case of armor you get a AC of 8 until you take X damage.
Here is the effect configuration for the Armor spell.
https://i.imgur.com/bGkIfyy.png
When the bubble reaches 0 or below value the entire effect string is removed. In the case of the Armor spell above, the AC improvement will vanish once the character has taken Level+8 damage. Remember, a value of "none" does not absorb the damage, it just keeps track of whats been done to the character to expire the effect when it's limit is reached. All the others will absorb damage of their type (fire, cold, slashing, piercing/etc).