Originally Posted by
diskdusk
Hello! I am not sure if this is an issue of "Savage Worlds" or FG in general or Unity, but I decided to post it here. When I send an Encounter to the Combat Tracker, all similar NPCs are in one single group that's dealt one Initiative Card. This can be helpful in some situations, for me it's not how I want to run things, I want players and NPCs to alternate, not have all players do their things and then all NPCs. How can I deactivate this automatic grouping? Or at least drag NPCs out of the group after I added the encounter to the CT? I am playing "War of the Dead" and players could encounter 20+ Zombies and I really don't want all of them to act on the same Initiative Card.