(LFP)(18+) Looking for 4-6 Players for D&D Stream
Hi, everyone. As the title says, I am looking for 4-6 players to start a D&D stream. Hoping to find a diverse group of players, preferably with an online presence. The games would be during the weeknights. Exact day will depend on the group’s availability, but will all likely start at 8 or 9 PM and go on for approximately 3 hours. It is very important that anyone interested be willing to commit to the decided upon schedule. Games would be online using theater of the mind, and players will need a decent mic and a camera. All players must be age 18+. There’s plenty more to cover but I don’t want this to run on forever and would rather go over it directly with anyone interested.
Now, I do want to go over how I DM a bit, so you know what to expect before expressing your interest. If after reading the below information you are still interested, please drop me a line, be it directly or through the comments. I am hoping to get the game going as soon as it is possible, so I will respond quickly if I feel you are a good fit.
DM Info:
XP: I reward XP for completing various encounters and objectives. This may include defeating an enemy in combat (which means they are killed or they retreat), overcoming an obstacle through role-playing, and anything that furthers the plot.
Unannounced Dice Rolls: Don’t make rolls that aren’t asked for. They won’t be counted, and you’ll have to reroll when asked.
Dice Rolls Against Each Other: Interacting with player characters is not the same as NPCs. Unless a spell is used that allows you to dictate a player’s actions, one player cannot roll to persuade or intimidate etc another player.
PVP: Instances may arise where some PVP is understandable, but I prefer players not constantly be ready to kill one another.
Player Comfort: I run a mature game and that is reflected in the world but I prefer certain things be implied rather than stated outright.
Player Agency: You have full control of your character actions. I will not dictate what you do. I may advise something is impossible or may advise against actions and caution some unforeseen consequences, but I will not interfere will your agency. I have more than enough to control; your characters are yours.
Game Balance and Fairness: I balance based on the party and create the campaign as the game moves along but I do strive to mix it up so there may be instances where you encounter something beyond your current capabilities and requires you to return to, though you’ll usually get some hint of the difficulty prior to the encounter.
Rules Debates: I am very open and willing to discuss rules but at the table when the game is going I prefer to keep things moving along so if something is unclear then I will make a quick judgement call and work on a better answer later. I do expect the ruling to be respected and players not hold the game arguing a ruling, but I don’t image that being a problem since when I make judgement calls I always work to make sure the ruling is fair or if someone is going to get some advantage from it then it will be the players.
Spotlight Sharing: Don’t step on other player’s toes. There will be plenty of chances for your character to shine, trust me, but if someone else is having a powerful moment then please let them have their moment.
Metaknowledge: I am rather lax here, but not completely. Character knowledge is kept in mind and I won’t let characters act on knowledge they would not know (ie a party member is attacked in a different area, you could not just know there is combat and run to their aid, but depending on the circumstances you could use that meta knowledge to do a perception check to see if something would clue you in to the action).
Min/Maxing: If this is your preferred way to play then have at it, but please give them a personality. Also keep in mind that I’m going to balance encounters based on the party.
Character Party Fit: Make what you want. It is up to the group to work together and see if they want to coordinate.
Murder Hobos: Again, I won’t interfere with what players want to do, but remember that I am a player too and running the game I build for you is how I get my enjoyment. If you want the game to go on for an extended time like I do, then doing more than just burning it down would benefit everyone.
DM Style: I am kind of a mixed bag. I do my prep as necessary, but also improv a lot. I pretty much only run homebrews but may take elements from published materials. I like to add sensory elements to the game like music, sound effects, and voice mods when possible. My worlds are large, but players still have a large role in it and can affect the world directly.
Player Absences: Things come up and I get that. All I ask is for some notification. I don’t require a big group to run so even if only a few players are available then we can still run a side quest or something.
Player Narrative Authority: I welcome input and suggestions and will find fun and interesting ways to bring your character backgrounds into the world, but as DM I do retain final say on the narrative outside of your character’s actions.
Pet Peeves: As I said, I am pretty laid back. All I ask is that everyone be considerate of each other.
Ethics: This goes back to comfort and like I said there, I prefer using suggestion over narrating grotesque scenes. Not to say that there won’t be scenes with graphic things happening, but I don’t care to have things being too morbid and I often times imply the worst of it rather than state it outright.
Creation Questions: Character creation will be done on DnD Beyond. I will share my content with the group (DMG and XGE), but any content outside of that will require you to own it. Characters can have as basic or as detailed (reasonably) a background as you would like. I do ask that you not include some huge adventure they have already been through. Their adventures start here, everything prior was simply leading them to it. Also, don’t be afraid to create connections to other player characters.
Creation Stats: For this campaign, all characters will use Standard Point Array.
Alignment: I see alignments as a combination of your characters preferred view of themselves and their actual actions. I do not bind players action choices to their alignments, but if your actions differ dramatically from your chosen alignment then I reserve the right to change your characters alignment and you would have to deal with whatever consequences that may have on your character.
Other Creation Rules: I am willing to negotiate variations on stats if it makes sense. Example (just an example and not a rule) if you play an elderly character then I might be willing to do something like +2 Wisdom with -1 Dexterity and -1 Constitution.
Races: Any race you want. I am going to create the game around the group, so you can play any race.
Classes: No limit. I am open to homebrews, but I need to approve the class first and you must be able to use it through DnD Beyond.
Tweaking/Flavoring Races/Classes: Flavor away! So long as it is simply cosmetic then I have no real restrictions.
Type of Game: Open world/Sandbox/
Campaign Length: I generally write campaigns in archs, with one arch lasting anywhere from 5-10 levels, and I will continue to add archs until everyone seems ready to move on to a new campaign, and a satisfying ends presents itself. That said, it is perfectly possible for a campaign to run through levels 1-20 and beyond.
In-game Adventurers: Adventurers fit many categories that the group can fit into, be they classic heroes, or members of an adventuring guild, or maybe their blades for hire that sail from port to port seeking riches and adventure. We’ll decide what we want to play together.
Politics and Factions: These things are going on in the background everywhere to some capacity. There are guilds, factions, and politics the players can get involved with if they choose, and it’s up to players how much they engage there.
Start/Standing: Game will start at level 1.
Character Context: Players can always ask if their character has any information or knowledge on something they see or hear of in the world, at which point I will advised either they have no knowledge of the thing of interest, or allow the player to roll to see if they can recall the information.
Backgrounds: Backgrounds will play into the world. No limit on what background players may choose.
Feats: I allow feats. Be as creative with your character as you’d like.
Mounts: I allow mounts, with basic mounts widely available if characters can afford them, and players may ask about finding more exotic mounts if they would like, though that will likely come with a challenge to obtain said mount. In my experience, mounts don’t come up too much in a lot of campaigns, but if it become integral to a character or the group then it will get more focus to make sure it is not wasted.