UI creation for Classes and NPC's is practically done, I may take a look at reference section or the story section next. The goal of my parser is simple and has 3 main corner stone functions
1) It has a UI to aid any users with the markup (either applied or automatic)
2) It supports existing RAW files that were used for par5e (Apart from #ZAL links everything else should be the same)
3) To keep up with FG's ever changing goodness! (If something like this is even possible lol)
Where the code is concerned I have used Strongly typed classes since it really helps a lot when building the XML's required for the modules.