Originally Posted by
Moon Wizard
Dice sounds are just sound clips baked into the client program itself.
Playing any random clip that a user would want to play across the network requires new asset/network sharing code specifically for sounds; as well as APIs to control the sounds. Also, once you do that, people are going to ask for being able to mix sounds, synchronize sounds, etc. It's an entire feature set that would need to be built, that is already handled by sound programs such as Syrinscape (or using pipes).
It's definitely something that could be done given relevant development time; but it's not on our current priority list to do.
Regards,
JPG