I assume this about the error: attempt to call global 'getPowerNode' (a nil value)
Printable View
Advanced weapon damage extension does not use 'getPowerNode', I assume you getting this error from Advanced spell damage extension that does use this ?
if you can confirm this, please add a message into the correct forum so that I can track it better. ( And give an example of when it happens etc... and/or screen shots of what was configured in the spell/power. )
-pete
opps...yup...will do...
v2.4 released to correct for the ruleset parameter changes.
Hello Bmos, hello B9,
I have discovered an UI compatibility issue in-between B9's Advanced Weapon Damage and Bmos' Ammunition Manager extension. I have started a discussion here .
Nothing critical, but I wanted to post in both threads.
v2.7 release to try and deal with this conflict.
As I'm not sure on the usage of the ammunition extension, I can not say if this is not fully fixed or not. The load/unload images are gone, but not sure how to configure them to come back on a specific weapon and then to check all the loading/reloaded and recovery parts of the other extension.
-pete
v2.8 release to deal with this conflict with Ammunition Manager.
Hi Pete,
thanks for this wonderful extension but I have a question: I know this is extension is about weapon DAMAGE but is there a possibility to include also the attack to the power feature?
I was thinking about the Hex Warrior feature where you can change the attack modifier to Charisma instead of Strength or Dexterity.
Kristian
This is built into FGU already by editing the spell feature/weapon feature on the action tab, under "DAMAGE, there is MULTI X STAT, you can change the STAT from BASE to whatever you think it should be.
If it's for attack , you can change that part where it say STAT under "ATTACK" from base to whatever.
Hi MrDDT,
maybe it wasn't completely clear what i meant...
I know, that one can alter the STAT from Base to whatever for Damage and also for the Attack (see blue circle on screenshot).
But with the power option one can make this with just a click one one and the same weapon (red lines).
The question is whether there is an option to do the same with the Attack stat (green circle) without creating a new weapon...
Attachment 59882
Best Kristian