Oh, that will be nice for Multiattack! Nice addition!
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Hello my friends,
The NPC attack bug still remains... it does count it as an affliction regardless the attack line text, and even does not count the Thoughness/ STA modificator in the roll. :dead:
Attachment 46805
Maybe I am writing wrong the text line. In the capture I test it with the two possibilities of the text line, modern and classic.
Thank you for your efforts!! :D
Ok, thank you and I'm sorry i didn't understand you with the meaning of the LIVE update.
I remember you commented about the LIVE update, but I do not knew that was a different update, now I do :)
Yesterday my FG updated and I thought that it was the Mutant update.
My apologies again friend.
For the weekly updates, they would get posted here (https://www.fantasygrounds.com/forum...p?37-City-Hall) when related to rulesets and modules.
Small bug on the new/ish Effect-Damage cycler. When it is set vs. Base, it always treats it as Damage (base DC 15+ ranks). Attached an image to clarify. If you set it to anything else (e.g. Toughness, Will, etc.), it works perfectly well.
Hello.. One item my players and I noticed. When someone was vulnerable, their toughness role was halved. Reading the book and asking GM's who have run this game a lot longer than I have, nobody thought this was correct. is this intentional or accidental?
also I saw last time I checked this bug hadn't been fixed.
https://www.fantasygrounds.com/forum...ht=#post551403
thanks. We are enjoying the product.