FGU dependence on newer hardware?
We had a 5e session today - everyone updated (I did it myself.) We have a variety of machines:
- Newer
HP ZBook 32GB RAM 2TB SSD - 2.17GHz Core i7-6820HQ CPUs
MSI - GS Series Stealth - Core i7 - 16GB Memory - NVIDIA GeForce GTX 1660Ti - 512GB SSD
Older
HP Pavillion - AMD A8-7410 APU with AMD Radeon R5 Graphics, 2.2GHz 8GB RAM
MAC Pro (13-inch, mid-2010) running OS X.12.6 - 2.4GHz Core 2 Duo, 8GB RAM, NVIDIA GeForce 320M 256MB
This is the 2nd time we've played using FGU, last session was 2+weeks ago. Our first session went off without a hitch! Today, we had problem after problem. FGU hung up and crashed on both the MAC and the HP Pavillion machines. In fact, I had to reboot the Pavillion because 2 repeated attempts of bringing FGU up and on my campaign failed when the person using it tried to load their character. After re-booting, it seemed OK. The MAC crashed twice as well (spinning color-wheel of death,) however, re-starting FGU w/out rebooting seemed to work ok to resolve.
All these machines were connected to my local Wifi, playing a cloud session.
What I'm asking is this. Even though FGU seems to run adequately on ALL of these platforms (no issues with the newer ones,) is there some Unity dependence that is keeping FGU from running stable on these older platforms? Please, I'm not really interested in someone's opinion, unless it is based in some facts. I'm really looking for a developer, customer support person, or Unity expert to comment on the usability of older platforms with FGU.