Heresy!! Do not let the master hear you say such things. *hides*
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A flaw?! ME?! A FLAW?!?!?!
So now I'm being accused of over documenting things?
Considering how many times people never read the stuff (as evident by the number of question that arise on the Forums that are easily covered by the doco) I wonder why I even bother.
<goes and pours himself a Scotch and then mopes in the corner, muttering to himself about the injustices of the world ie people picking on him>
Coming from a long term open source project, you can NEVER over document.
Hi Everyone,
I've placed new FGv3.2.2-compatable versions of all of the DOEs in their respective Threads.
The first post in this thread has also been updated
Enjoy!
Cheers
Most DOEs updated with new features and FGv3.3 compatible - see Post #1 for details.
Hi! You have the Effect Removal extension twice in the list (with contradicting notes); and I've updated the Effect Targeting Extension to work with 3.3.0 (no bugs detected so far).
If you want, you can add the extensions in my signature to the list. Window Saver is as fully functional as it can get and the 5E concentration extension should be in working order now, but you can list it as (Beta) or something like that.
Error when using the Window Saver Extension
Script Error: [string "scripts/manager_string.lua"]:200: attempt to call method 'find' (a nil value)
Runtime Notice: s'Opening window combattracker_host with path combattracker'
Runtime Notice: windowinstance = { class = dicetower, node = nil, x,y,w,h = 974,718,100,100 }
Runtime Notice: windowinstance = { class = chat, node = nil, x,y,w,h = 15,90,390,822 }
Runtime Notice: windowinstance = { class = modifierstack, node = nil, x,y,w,h = 15,942,200,60 }
Runtime Notice: s'Window has closed'