Presume the PC has a Shield and NPC has a Flail. When the NPC attacks, FG notes the PC has the shield and the shield is ignored if the attack is a flail. This works nicely.
But how do I make this work if the PCs has a Flail and the NPC has a Shield? I drug a Shield over to the equipment line of the NPC. It created Shield [Parry +2, Cover +2] on the equipment line. But it does show up on the Combat Tracker (no increase in Parry, and no note about the Flail). I even cleared the equipment line and just had the shield info but it did not work (this surprised me as I had just put a Torch on an NPC and that did apply the effect to them in the CT and on the map)
If I put "Shield [Parry +2, Cover +2]" as an effect in the CT it does work as expected (parry is increased, and FG states its ignored if the attack is a flail).
If I create a special ability with the Shield [Parry +2, Cover +2] as the effect this works as well.
So perhaps the simple question is: is there a natural way to get the shield to work for an NPC, or does it and other non-weapon equipment effects need to be created through the Special Abilities section?
Thanks!