That's the plan. If it's helpful, I've also found that when modules are loaded AFTER the campaign is loaded it still causes a crash.
[4/26/2020 6:04:14 PM] Campaign saved.
[4/26/2020 6:07:43 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
.
[4/26/2020 6:07:43 PM] Match successfully created on lobby.
[4/26/2020 6:09:00 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
.
[4/26/2020 6:10:00 PM] Campaign saved.
[4/26/2020 6:10:07 PM] [<color="red">ERROR</color>] Unable to register server with lobby server.
[4/26/2020 6:11:11 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host.
.