Technical description for cloud games
Looking forward to the demo users being able to connect soon, I can't see where there has been a discussion of what, technically, happens when hosting a cloud game.
As I understand, the game server is still My PC, as the DM, but the FG Cloud Service simply brokers connections, so you no longer need holes in the firewall to make it work. Is that correct?
Can we get a technical discussion around how it does that, from a network perspective, or can you please point me to where this might have been laid out before?
Thanks.