Behold, for your gaming enjoyment...
Dungeon Crawl Classics RPG Ruleset (Unlicensed)
Current version: 3.0.8 (compatible with CoreRPG 3.3.7)
Last updated: January 16, 2019
User Guide
Good luck...
Printable View
Behold, for your gaming enjoyment...
Dungeon Crawl Classics RPG Ruleset (Unlicensed)
Current version: 3.0.8 (compatible with CoreRPG 3.3.7)
Last updated: January 16, 2019
User Guide
Good luck...
awesome. Can't wait to dig in and check it out.
Well done leozelig!
I hope it gets some good use - youve done a lot of work on this!
looks good, I suggest that any one running it uses google hangouts for comms as you can share a window on your computer with everyone in the hangout so you can run this web based app https://purplesorcerer.com/crawler/crawler.htm and look up then copy and paste criticals and spell effects
strange goodman games are ok about the app but were shirty about you using any content
I don't know what they were thinking with the crawler's companion, especially since it's free.
A graphics extension with a DCC theme would be cool if anyone is artistically inclined.
List of updates for v1.1 (available with FG 3.1.2):
Bug Fixes:
- NPC willpower saving throws were not applying the modifier when rolled from the combat tracker.
- When more than one creature was targeted, spell checks were rolling individually for each target.
- For spell checks, targeted creatures were not removed after a successful saving throw when the 'remove on miss' option was selected.
- Combat tracker effects with additional dice (e.g. DMG: 2d6) produced a script error.
Features:
- Weapons dropped into the inventory from the 'Items' list automatically populate the weapon list on the Combat tab. Deleting these weapons from the inventory also removes them from the weapon list.
- The ammo counter updates automatically after each ranged attack roll.
- A saving throw cycler was added to spell details. When a save is indicated for the spell, targeted creatures will automatically roll a saving throw against a successful spell check.
- Resting overnight restores ability damage, resets the disapproval range, and recovers lost spells. Taking a short rest advances time by 1 turn and clears all initiatives.
Nice work Mr Zelig.
DCCRPG has been updated with the release of FG v3.1.2. See bug fixes and new features in post #8 above.
leozelig are you playing/running a campaign with this?
Not at the moment. I have been busy playing 5E lately, but I will definitely run some DCC RPG for the next FG Con.
For the next update, I have automated the deed die roll for attacks. So, if your class is warrior or dwarf and you have specified a deed die on the character sheet, this die will be included in your attack roll (green die). You can still roll it separately if you want. After rolling damage, the deed die result is cleared from the db. I am working on one or two other ideas, so expect an update later in the month.
Deed die in action.
Attachment 10710
I have added a Main tab to the Party Sheet for the next release. I also removed the Calendar from the desktop, which wasn't really relevant to the world of DCC. I am thinking about tweaking the skills list so that CT effects will work with skills, but that's a bit more work.
Attachment 10712
You're doing some great work with this ruleset!
I'm interested in the design decision around this. Removing functionality that might be useful from the ruleset when it's not clashing with anything might not be the way to go. OK, so perhaps the calendars that come with FG aren't relevant to the DCC world, but this doesn't prevent someone from making a DCC appropriate module. It's also possible that people might be using DCC to run a campaign in a world where a FG calendar can be used.
I'm just thinking that someone who's using the DCC ruleset might want to use the calendar. It's a tiny button on the desktop and it's not interfering with anything, so why not leave it there? :)
True, it doesn't hurt to leave it in. I didn't think it was really providing an essential function, but maybe I am imposing my own bias there. The thought first occurred to me while looking at screenshots of other rulesets for custom graphics ideas. I noticed that a few of them did not have a calendar. These might be older versions, but it got me thinking about whether I really needed it. Maybe when I have some time, I will dig the files out of the recycle bin :)
Correct. Started with CoreRPG and added the DCC specific code, throwing in bits of 3.5E along the way. With 3.5E, I mostly borrowed functions and edited to suit my needs - I don't think I have any 3.5E files that remain completely intact, although several of my DCC file names match their 3.5E counterparts.
What are the advantages of layering, besides a smaller ruleset download and CoreRPG updates being automatically incorporated? If it's not too much of a disaster now, I might try to do that with a future update... DCCRPG v2.0!
Those are the main two. It might not seem much now, but CoreRPG keeps adding more functionality and it can soon make your ruleset look dated. I have this issue with the Star Wars: Edge of the Empire ruleset - it's missing a lot of good stuff from CoreRPG and will only continue to miss out over time...
But on the flip side - it means you can *stop* development when real life takes over and your ruleset still works...
And I thought I was running out of things to do! Where can I get more info on layering a ruleset? I understand the basic idea from looking at 3.5E code.
More info here:
https://www.fantasygrounds.com/forum...yering-summary
First off, thanks! I just became aware of DCC at Gen Con.
What is the box to the right of the Lucky Roll description line for? My first guess was that it was the Luck modifier. However, it doesn't seem to be connected to the Luck score/modifier. Is it a user counter of some sort for information purposes?
You are on the right track. More specifically, it is your lucky roll modifier. If you look at page 19 of the rulebook, it states that "the lucky roll modifier does not change over time as the character’s Luck changes." That's the main reason I separated the two. I will add a tooltip that displays when you hover with your mouse so it is less ambiguous.
I just found a weird bug - the armor check penalty resets to 0 every time the campaign is loaded. Fixed for the next update, which will be soon. I am going to leave the skills alone for now. I like the simplicity, even if it requires a little more manual control.
DCCRPG v1.2 is now available.
[BUG FIX] Armor check penalty was resetting to 0 on reload.
[FEATURE] Deed die is automatically included in attack and damage rolls for warriors and dwarves if a deed die is specified on the character sheet.
[FEATURE] Party sheet main tab added with basic PC stats. The GM can roll group ability checks, saving throws, and attacks from this tab.
DCCRPG v1.3 will be available later today. The ruleset is now layered on top of CoreRPG. I have not re-tested every feature, so let me know if you encounter any bugs.
I made one small change for improved critical threat range... When two-weapon fighting is checked in the combat basics section, the improved critical threat range no longer displays in the attack roll message (i.e. [CRIT 19]). The mechanic was functioning properly, but the chat message was misleading.
The next update is coming soon. I changed the graphics to match the 5E ruleset, and I made the character sheets and combat tracker resizable. Some frames on the character sheet are still a fixed size, so if you see something that you think needs to stretch, let me know.
I am working on acquiring a desktop background that I think fans of DCC will appreciate... ;)
DCCRPG v1.4 is available (linked in first post). I am attaching some screenshots since this was mainly a graphics update. Nothing new with the desktop background... yet.
Attachment 10919Attachment 10920Attachment 10921Attachment 10922
NPC and combat tracker screenshots...
Attachment 10924Attachment 10925
Any word from Goodman?
Yes, a few months ago he said it was ok to share the ruleset, but I had to remove the logos and the demon skull desktop decal. This is not an official product and contains no rulebook material. I added the content shown in the screenshots.
I am hoping to have a desktop decal within a couple months, something unique but clearly recognizable as DCC.
I updated DCCRPG v1.4 with a few bug fixes...
- Script error generated when dropping NPCs into the combat tracker.
- When option "CT: NPC hit points" was set to Random, the minimum hit point result was 0 instead of 1.
- Locking the NPC sheet did not lock the action dice and crit die/table fields.
I plan to have a cool desktop decal available for the next update! I think even non-DCC fans will enjoy it...
Keep up the great work leozelig!
https://www.fg-con.com/wp-content/up...n7-banner5.jpg
FG Con 7 – Fright Night! October 16-18th 2015 - register at www.fg-con.com for all the latest info.
I'll probably never get the chance to learn another system anytime soon with all the stuff I have on plate but I gotta say that character sheet is sweet, nice and clean!
Thanks, Gunnar! DCC is a fun system, maybe some day :)
This is fantastic. BRP is my system of choice for long campaigns, but DCC is my go to for one-shots and gonzo diversions. Can't wait to give this a whirl.