I thought we were friends?
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joking aside I'm really looking forward to getting the time to download this at the weekend
Can someone describe in a few sentences, how this diverges from D20? I'm still thinking about playing in the Warhammer old world with downstripped D&D 5E rules. I might take LFG as inspiration.
The first post describes the game very well but compared with 5e, skills are a roll under ability, of which there are seven ( wisdom gets split between Will and perception). Combat is much the same apart from the exploits which give nice twist to combat. Saving throws are covered by luck score which is an expendable resource while magic is wild and chaotic. The power level of characters is significantly lower than 5e as magic is nerfed. Not sure it would be a good match for warhamner as the vibe is sword and sorcery rather than grimdark
Attribute Checks/Saves are roll under Attribute.
Skills work the same way but are developed separately to Attributes.
Using a skill also lets you access your limited Reroll pool on a failure.
A natural 19 on attacks usually has some special.
You have access to a limited Luck resource which gets riskier the more you use it.
When casting Magic there is a Dark & Dangerous check whose odds of occurring increase every time you use magic (until it occurs) and can have some very interesting side effects.
Combat is traditional roll over targets AC.
Far less magic and magic items.
few bits of feed back after building a few characters and watching your YouTube clip. The hide unused skills button is missing and there is only a equipment pack for the barbarian
Can you confirm the button thing?
Its only a small button...
https://www.fantasygrounds.com/forum...chmentid=31237
Uploading a new build of the PHB now with parcels...
Attachment 31237
I can't see it
Ill upload a new version tonight - thank you.
i wouldn't of spotted it if i hadn't of watched your informative YouTube clip, looking forward to the magic one