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4.1 Lighting darkvision bug
Moving this here from another thread.
I have noticed that (using the 5e ruleset, I haven't tested this in coreRPG) PCs with darkvision (be it through effects or otherwise) seem to have issues with light sources, where the light source overrides the darkvision even if the light source is weaker overall.
This can be seen in the image below:
Attachment 45014
The PC has darkvision for 60 ft, and is near a dim torch that barely lights things up beyond normal darkness. What should happen here is that the light should provide what minimal color it would naturally give, while still retaining the overall brightness provided by the darkvision (in this case, it should look almost like the rest of the player's vision as there's barely any light to give color). Instead, the lightsource seems to act as some kind of darkness source which actively neutralizes their darkvision.
Ambient lighting of similar brightness seems to have the same effect.
This was tested on a clean, newly updated version of FGU test build 4.1, on a fresh, blank campaign without extensions.