Fantasy Grounds Classic support ending June 24th
Folks,
Please read this.
https://www.fantasygrounds.com/forum...rounds-Classic
Those of you who follow my ramblings will maybe remember from Feb this year I focused to FGU over FGC, though I still test in FGC as it's quicker for me to do so.
I welcome the removal of FGC, it means we no longer have to test two versions and add code tweaks to make both work.
I'm also going now on a crusade to get the load times down in MGT2 as that's where I excel at coding, profile, optimise = me happy.
It takes on my Windows PC 5.168 second to load MGT2 (look into your console.log file in your Unity folder and you'll see it), on Linux it's 4.711. So I hope to get MGT sub 5 seconds.
Cheers,
MBM