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Using the PFRPG ruleset to Play Starfinder
This is a thread where people can discuss the possibilities of using the standard PFRPG ruleset to play some Starfinder with Fantasy Grounds.
I received my PDFs yesterday and so I haven't had much time to go through it all - so my knowledge is pretty limited.
The main things with Starfinder when compared to Pathfinder are:
- Two types of AC - EAC (Energy Armor Class) and KAC (Kinetic Armor Class). There is no longer a Touch or Flat-Footed AC.
- There are now Stamina points and Resolve points. Stamina has a similar mechanic to temp HP - i.e. damage is applied to stamina before HP, but there are some differences. Resolve points are described as "...an intrinsic reservoir of grit and luck..."
- Some changes in skills. There are some new ones (computers, for example) and some renamed/combined ones - for example: "Culture" covers three knowledge skills - History, Local and Nobility.
- NPCs have been simplified a little - their stats are based off CR and do not share the same creation rules with PCs.
So, how can we play Startfinder in Fantasy Grounds until either an official ruleset comes out (rumours are there will be one) or a few nice community devs come up with some extensions to help out?
Here are a few ideas:
- Use the "Touch" mechanic in the ruleset to indicate energy attacks - thus the (N)PC must be setup such that their normal AC is their KAC and their touch AC is their EAC. Attacks that target EAC should be setup to be touch attacks.
- Use temp HP for stamina points. If temp HP are actually applied you can apply them on top of stamina - they'll need to be manually tracked to know when temp HP are used up.
- Track Resolve Points using the Hero Points extension (thanks for the suggestion Talen).
- Critical attacks don't need to confirm. So turn off "Attack: Critical Confirm" in the campaign options.
- I'm not familiar with all of the possible crit additional effects (e.g. burn) of some weapons. A DMGO effect can be used for burn.
- The shorthand damage (S, B or P) and energy types (A, C, E, F and S) should be converted into their Pathfinder names - slashing, bludgeoning and piercing; acid, cold, electricity, fire and sonic.
- Some effects will work fine, but others might not work fully, especially where EAC/KAC and skills are involved - FG might not recognise the skills or map an ability stat change to the right skill.
- Starships and space combat will pretty much have to be handled manually - maybe use story entries/notes to track stats of ships. You should be able to use a map with a hex grid to track the starship movement and placement.
- Carrying Capacity (page 167)- as 10 "L" (light) items make 1 bulk, I think it's best to track bulk in the character sheet as 1 bulk = 10 pounds. Therefore, an L item has a weight of one, a bulk 1 item has a weight of 10, etc.. Put STR x 5 in the Medium encumbrance field on the inventory tab, and STR x 10 in the Heavy. Medium = Encumbered threshold, Heavy = Overburdened threshold.
I'm sure there are a bunch of other things I'm not aware of that would need conversion or special treatment.
Here's an example of the Space Goblin from the Free RPG day "First Contact" - available for free download here: https://paizo.com/products/btpy9tmr?...-First-Contact
Note the Normal (KAC) and Touch (EAC) AC entries. The energy weapon attack is set as "touch". The damage types have been set to the Pathfinder equivalent wording. There's no HD. The NPC bonuses have been converted into the minimum stat to give that bonus.
https://www.fantasygrounds.com/forum...chmentid=20104
All in all, I think that Starfinder is playable with the PFRPG ruleset - with a few manual overrides needed...
Let us know your thoughts and experiences!