Hey MCC fans,
I am currently working on a ruleset for MCC RPG, and I will update you with my progress in this thread. Feel free to share any comments or suggestions along the way...
Cheers,
Leo
Printable View
Hey MCC fans,
I am currently working on a ruleset for MCC RPG, and I will update you with my progress in this thread. Feel free to share any comments or suggestions along the way...
Cheers,
Leo
Here is a look at artifacts, which will use the item record. If you enter 'Artifact' in the Type or the optional Subtype field, all of the possible artifact fields will display (see left side screenshot). When the record is locked, you will only see the fields with data (see right side screenshot).
My plan is for artifact weapons to add to the weapons list and armor to apply the AC bonus. I would say it's looking good so far. It would look even better with Joshua's futuristic theme!
Attachment 45861
Fantastic! Good job
Thanks! Things are coming along. I have finished mutations and programs, which was a ton of data entry. Here is a look at the wetware program corrosion from the patron AI GAEA. I am moving on to classes next. I hope to finish the ruleset by the end of May, but we'll see how it goes...
Attachment 46033
I've been working on classes this week, so here's a look at the sentinel. I replaced the deed die from DCC with the artifact bonus die. Sentinels get a bonus die when examining artifact weapons and armor, and the star button next to the artifact check field in the Technology & Mutations section will add this bonus die result to the artifact check. In the Weapons list, this is also represented by the star button, but it adds the bonus die result to the artifact weapon attack instead (just like the deed die).
Attachment 46252
Very cool - nice job. I am looking forward to this rule set
Are you going to do Lankhmar at some point too?
Yes, planning to tackle that next. There's a humble bundle for Lankhmar right now actually.
Excellent news that Lankhmar will be coming to FG
And thanks for the link - that's a bargain and a worthy cause!
True, I expect Lankhmar to run with an extension rather than a full ruleset.
I'm putting the finishing touches on class drops, and it's going smoothly. Classes with the Natural Attack class feature will automatically create a weapon entry for that attack based on the feature description. The screenshot shows a manimal that I threw together. Next, I am going to see what functionality I can add for artifacts, which range from weapons to armor to utility items. At the very least, I want to add it to the weapon list and adjust AC when appropriate.
Attachment 46390
I’m making good progress. I’m saving mutations for last. The data entry is finished (which was a big task), but I’m still trying to figure out how to best organize active and passive mutations and defects. They’re a lot like spells but not exactly. I should be on track for submitting this by the end of the month though. Then it just depends on review turnaround before we see it in the store.
Something fun for my update today...
Attachment 46444
Most of the ruleset is ready to go - just testing everything now. I need to make tokens and create the reference manual. The ref manual formatting always takes some time, but I should still have everything ready by the end of the month. Here is a look at the aether squid's Actions tab...
Attachment 46512
Here's a glance at the reference manual. For some reason my images are displaying as white boxes, but other than that, it's pulling together very well.
Attachment 46756
I've been making a few more desktop decals. I'm still partial to the gold foil look with the brown leather desktop.
Attachment 46788
I've finished the reference manual for MCC. I haven't figured out why all of my images are blank - perhaps something went wrong crossing the multiverse. If you click the image, it displays properly in the image window, but I will have to figure this one out somehow. I still need to convert the adventure that comes with the core rules, but that shouldn't take longer than a week. Then, some final testing and cleaning up, and I can submit this many-tentacled beast.
Attachment 47001
Mutations are rampant! I've never played MCC but looking forward to giving it a try.
Yeah, this looks fun
I'm adding actions for all of the mutations and wetware programs, which is always a huge job because each one has so many possible results. I'm wishing I had the multiple body parts mutation right now so I could grow a few more arms to get through this! I would also settle for the third leg mutation like our friend in the mutation artwork ;)
Attachment 47133
Is it possible to add custom crit and fumble tables to automatically roll? The new Yearbook has some custom monster fumble and an elemental crit table that are interesting.
Yes, custom crit and fumble tables are possible and should auto-roll. The table names just need to match and are case-sensitive.
I must be doing something wrong. I titled a custom crit table, "Crit Table EL: Elementals" for elementals but the automation does not read it. I entered EL/d16 on the NPC sheet for the Crit Table/Die.
You would enter the full table name in the NPC record. The short versions only work for the standard tables (I-V, M, U, etc.). Try this:
Crit Table EL: Elementals/d16
Let me know if that doesn’t work.
That works! Thanks! Bah, noticed I was in the wrong forum.
I finally finished entering the action data for mutations/defects. These are the actions that magically appear when you drop a mutation to the Actions tab, which by the way, you are free to modify to suit your individual preferences. Between that and work, the past week has gotten the better of me.
94 mutations * 8 non-failure results per mutation = 752+ actions
I still need to enter the wetware programs, 33 total. I will not make any more bold predictions about when the ruleset will be ready, but progress will speed up again after the action data is finished.
I finally finished entering the action data! That was more work than the rest of the ruleset combined. Almost 1500 lines of code that look a lot like the 53 lines in the screenshot - not fun. I am converting the adventure to a module, creating a player module for the core rules, and finishing up testing. That might sound like a lot, but it's really not. I plan to run some playtests of the ruleset once it's complete, so hopefully there are some willing adventurers out there in the FG community...
Attachment 47533
Well, I'm approaching the landing pad... I need to clean up the reference manual for the adventure and create a player module for the core rules, then package it all up for submission.
Here's a screenshot of line-of-sight for the adventure map that comes with the core rules. I wonder what's in there...
Attachment 47703
Just polishing things up now. I should have this submitted by the end of the week. I'm not sure what the turnaround time will be before you see this in the store, but I plan to run some playtest games which will give you a nice preview. I will post in the LFG forum and on the Discord servers for Fantasy Grounds and Goodman Games when I start recruiting players.
Cheers!
Attachment 47721
I have been toying with auto-rolling the genotype when the occupation is dropped to the character sheet. It's a bit cumbersome in the chat window, but it does help with setting up languages - ie, manimals and plantients with Int above 7 know those languages at level 0.
I am submitting this to the team at Smiteworks, but feel free to share your opinion on this feature!
Attachment 47886
This is what I went with for genotype determination. When you drag an occupation to the Main tab, you will see something like this...
Attachment 47930
Note: I entered the text in the Appearance field, but the Genotype field auto-populates.
Also... The secondary tables for mutants, manimals, and plantients roll automatically depending on the genotype result.
Will we be able to play MCC and DCC as a combined game? Or will these be two separate rulesets in which the products (i.e. adventures, etc) won't cross over?
Eventually, yes. You should be able to import a DCC character and play in the MCC world, but I haven’t quite figured out how to blend the char sheets. I was keeping that compatibility in mind along the way, but I want to get all the MCC bugs worked out first.
Ok, had something interesting happen... I rolled Occupation. Hunter! It rolled the items for me (too kewl)... and then I dragged and dropped the Hunter Occupation and it automatically rolled Genotype without me doing anything further. Feature? Or bug? Or both!?!
Feature. I set it up to auto-roll genotype because languages are linked to genotype, and I wanted to auto-fill those as well. Let me know if there's anything you don't like about the ruleset - I am always open to changes based on community feedback.
Why thank you! ;)