I'm glad you are getting some use of them. I have some of the higher level ones built.. or at least started.. they are more tedious than hard to build... I just need to make a little time. I'll see about doing them tonight.
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I'm glad you are getting some use of them. I have some of the higher level ones built.. or at least started.. they are more tedious than hard to build... I just need to make a little time. I'll see about doing them tonight.
Thanks, Blackfoot. You're a champion :)Quote:
Originally Posted by Blackfoot
I'd have to test it again to be sure, because it was a month ago. But from memory, I add the summoned monster to the CT from Blackfoot's module. I then set the monster to 'friendly' on the CT, which means the PCs can move the token. Then, when it comes time for the monster to roll attack and damage, etc., the PCs open Blackfoot's module and drag the attack and damage strings directly to the chat box. Or maybe they dragged the strings directly to the bad guy tokens they were fighting, using damage drop, etc.Quote:
Originally Posted by Crossfireue
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.
Great news! I won't be running another game for at least another week or so, maybe longer, but it will be great to have those modules.Quote:
Originally Posted by Blackfoot
Ah, I did change it to friendly in the CT, but I guess that we didn't actually try having the guy running the Conjuror actually move the token. I think he tried attacking using the entries in the CT, but for some reason it didn't work. Next time we do that, we'll test it in more depth. It certainly would be nice for players to be able to control their own conjured creatures.Quote:
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.
The critters don't quite work perfectly (especially as far as targeting goes), but the players do get some control and a decent list of what they can summon.
This one is the first two Levels of Summon Nature's Ally.
EDIT: Consolidated version now available.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.
My Summonable Monsters Module is now complete.
It contains all Spell Levels in one module from 1 to 9.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.
Downloaded!Quote:
Originally Posted by Blackfoot
Awesome! This is exactly what I needed for my game!Quote:
Originally Posted by Blackfoot
Rob.
Thanks so much, Blackfoot! So very amazing ;)
Well... you can thank Trenloe for his work on the parser and Griogre for his help sorting out my coding issues.
I just put it together.