PFRPG2 GM Enhancement extension
Hello everyone,
The PFRPG2 GM Enhancement extension brings a bunch of new functionality for the Pathfinder 2 Ruleset. I build those for my own use as a PF2 GM, but I'm happy to provide them as-is for the community for a minimum price. I have released parts of it as free standalone extensions before, but they are incompatible with this one: please remove those before using this one, in particular PFRPG2 Random Encounters. This extension is currently maintained for future ruleset updates.
With this extension, you'll have the features below. If you have 10min, this video show 1.0 features, this one 1.1, and 1.3.
Random Encounter Generator with preview
You can create random encounters for the given level range, optionally providing trait or skill filters, using all monsters/NPCs available to you via modules or campaigns.
Generate Weak and Elite monsters with a single click
Any Monster/NPC/Hazard can be adjusted to a Weak or Elite version of it with a single click, completely transparent to your players. No more EFFECT+2/-2 workarounds.
Encounter XP Calculator for multiple party sizes
PF2 have an elegant and robust encounter creation rules. You can now see the threat of each of your encounters given your party size and level. Missing a player? You easily adjust the encounter back to Moderate removing a creature or adjusting it to Weak template.
Random Item Parcel Generator
You can easily create a single treasure random parcel to all a level worth of items for your party and manually adjust or split to distribute treasure as expected by PF2 rules. Having the item level at the treasure parcel helps you to plan accordingly. It also adds a field to indicate if the item is a consumable, making it easy to do substitutions. The button is on the top of the Parcels window (Random Treasure).
Item Crafting Calculator
Crafting is not PF2 best feature, but you can at least take the calculating pain out of the way with a very simple cfraft calculator you can launch from any item entry window. Just input the crafter level and proficiency, and their craft roll to check all the results from that craft attempt. You need to enable this feature on the FG options window. This will also show for players.
Earn Income Calculator
Wanna quickly check how much money per day of downtime you can make on a Society Game? Just check the coins icon on top of your skill list.
Hero Points distribution
An easy way to give hero points to the party, or to zero them out at the beginning of a session. You (or the party, with the proper permission) can also see how many hero points each character has, and you as the GM can award individual points as well. Check the party sheet and a new option to limit a max of hero points.
NPC Builder
Build new NPC/Monsters with a base template with all appropriate numbers for the creature level. It also includes base templates from the Gamemastery Guide. Now includes an option to create creatures without adding level, for the Proficiency Without Level optional rule. Just click on the button New on the Bestiary window.
Rune Forge
Create new magic items merging base armor and weapons with precious materials, fundamental and property runes. The forge will calculate the proper cost and add all rune data to a single item.
Spellbook creation
Use the the new button on the Spells window to create custom spellbooks with links to the original spells. The new item will have costs calculates based on the spellcasting costs. You can also use it to create a Wand or a Scroll if you supply a single spell.
Damage and Heal Slash Commands
Now you can use /damage (or /dmg) and /heal chat commands for quick draggable damage and heal entries. Just type in chat /damage [dice expr] [damage type] or /heal [dice expr]. For example, you can do /damage 2d6+6 slashing .
XP Slash Commands
Now you can use /xp [value] to immediately award XP to all PCs added to the party sheet.
Remove Max HP on Drained effect
If the option is toggled on Combat options, when a PC on the combat tracker gets a Drained effect, the character sheet will reduce its maximum HPs by the drained value times the character level. This, however, will override any other temporary HP setup, so only enable this if Drained is your only source of changing max hp.
Live Current release: 1.11
Forge Link: https://forge.fantasygrounds.com/shop/items/576/view (600 points)
Disclaimer: As a Fantasy Grounds extension, this tool can break your game and will modify your campaign database. Please have backups, and use with care. Future maintenance is expected but not guaranteed.
CHANGELOG
v1.11
* Fixed many UI errors due to FG4.5 changes in Layouts: Fixed Encounter window, Fixed location of Weak/Elite buttons, Fixed minor deprecation errors from Forge, Fixed item level/consumable, Fixed Hero Point (Party Sheet)
v1.10.1
* Fix https://www.fantasygrounds.com/forum...l=1#post707753
v1.10
* Add PF2E-Legacy support
v1.9.6
* Fix error when adding a new remote PC to the party sheet.
v1.9.5
* Fixed error on recalc (https://www.fantasygrounds.com/forum...l=1#post692321)
v1.9.4
* Fixed Impactful Rune (https://www.fantasygrounds.com/forum...l=1#post686138)
v1.9.3
* Fix potential error on random encounter generator for compendium entries without levels (hazzards or non-PF2E entries).
v1.9.2
* Fix thread calculation for non standard parties.
v1.9.1
* Fixed wand level calculation
v1.9
* Added scroll and Wand creation on the spellbook module.
v1.8
* Rewrote XP calculation to properly follow the rules.
* Fix Encounter Generator to follow XP rules.
* Fix bug when adding a NPC to an encounter with an already Level 0 monster present (https://www.fantasygrounds.com/forum...l=1#post679817)
v1.7.4
* Minor update on hero point text.
* Added encounter Budget as a Tooltip.
v1.7.3
* Added an option for a maximum ammount of Hero Points to be awarded.
v1.7.2
* Made craft button and income calculator available for players as well.
v1.7.1
* Fix temp hp mod error (https://www.fantasygrounds.com/forum...l=1#post667205)
v1.7
* Add temp mod to HP with drained and option.
* Add an option to disable the crafting button on items (https://www.fantasygrounds.com/forum...l=1#post663133)
* Adds note to console if detects old Modules
* Fixes combination weapons on RuneForge (https://www.fantasygrounds.com/forum...l=1#post665480)
v1.6
* Fixed heropoint new character bug (https://www.fantasygrounds.com/forum...l=1#post661322)
* Switched spellbook cost to Learn a Spell (https://www.fantasygrounds.com/forum...l=1#post656325)
v1.5
* Added /xp to award experience points.
* Improved /dmg command to support attack line damage entries
* Added /atk to process a whole line attack (similar to monster entries in CT).
Will roll attack (and damage if it have it) without a target. Defaults to melee.
* Spellbook creator: creates spellbooks (uses spellcasting costs to determine value)
* Moved from ChatManager.registerSlashCommand to Comm.registerSlashHandler
v1.4
* NPC Builder: Proficiency without level option
* Added /damage and /heal chat commands
* Fixed Party Level rounding for Encounter XP/Threat calculation and Random Loot
* Added isConsumable flag on parcels. Does not update retroactively.
v1.3
* Magical Item Forge
* Minor fixes in NPC Builder tool (damage type)
* Fixed XP cost for simple hazards
v1.2 Features
* Additional Hero Point Options
* Earn Income screen
* Fix issue with Craft results for level 16 and 17
* Better display of costs for Craft window
v 1.1 Features
* Hero Point Distribution Tool
* NPC Builder Tool
v 1.0 Features
* Random Encounter Generator with preview
* Generate Weak and Elite monsters with a single click
* Encounter XP Calculator for multiple party sizes
* Random Item Parcel Generator
* Item Crafting Calculator
* Adds Level to Encounter entry
* Adds Level to Parcel entry