Thanks for doing some testing. If you open a spell from the campaign data list, not once added to a PC, and it has actions in it - then that’s a spell that has the actions already added.
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Ok, but the spells from Core Rules?
E.G.:
The spell Fear from the Core Rules is correct:Attachment 46525
But the spell Charm isn't automatized: Attachment 46526
The Acid Splash isn't automatized, but have the persistent effect: Attachment 46527
The Produce Flame isn't automatized and the persistent effect is a "Spell Action: Damage"(?): Attachment 46528
The spells aren’t complete yet - most of them are a conversion from ShadeRaven's module with some updates. This is an ongoing process - especially for new release 18 functionality.
Edit: please don’t set out to do a review of the spells. I already have an excellent list from lostanityreturned and these will be updated over the next couple of weeks. I’m more interested in ruleset functionality testing rather than minor data issues at this point.
R18t11 is now in the test channel.
Fixes and improvements to the PCROLL functionality.
Fixed:
- PCROLL functionality not operating correctly with no save traits.
- ApplyAllEffects not operating correctly with no traits and PCROLL saves.
Updated:
- PCROLL internal reference keeps the same ID for saves from the same ability, DC and creature CT record.
- PCROLL effects with the same ID won't be added to the CT.
4.1 is now released and it seems to be working fine with release 17e for me. If I backup my campaign folders now I assume I can switch to the test channel and test with release 18t11 and put the campaign folder backups back afterwards?
For 4.0 -> 4.1 it explicitly says that after opening it the campaign itself can't be opened in 4.0 anymore without data loss. Does the same apply for the PF2 ruleset or should I be able to go back and forth between test and live now that I'm on 4.1?
Just want to help out and test!
Thanks for all the work everyone.
Is there a way to multiply an effect by a condition's level? For example Fearsome Brute which adds damage as double frightened level? Or should I just have multiple versions like "IFT: Frightened 1; DMG: 2 circumstance;", "IFT: Frightened 2; DMG: 4 circumstance;", etc?
Finally got around to test Release 18 extensively. It is simply wonderful how much I can automate now.
But there is seems to be something that either alludes me or is currently not possible:
Can an effect use the Overnight Rest mechanic as a trigger to apply/activate an effect?
My specific example would be the Stalwart's Ring from the Fall of Plaguestone adventure.
https://2e.aonprd.com/Equipment.aspx?ID=480
As far as I understand, the Overnight Rest does not apply as an effect that could trigger an "IF:" effect. But if did, would it be something along the lines of "IF: Overnight Rest; HEAL: [Self] 5 temporary"? Or is there something obvious I missed while checking the reference document?