Version Update 1.8
Fixed - PC not getting exhaustion on heal from 0
Removed - Verbose from NPCs
Removed - Faction as an option as faction isn't really a thing and just adds confusion
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Version Update 1.8
Fixed - PC not getting exhaustion on heal from 0
Removed - Verbose from NPCs
Removed - Faction as an option as faction isn't really a thing and just adds confusion
Is there a chance we get a version with the current playtest exhaustion rules? So -1 to all d20 tests (checks, attacks, saves) and -1 to spell DCs?
For people that don't know. (I didn't know I had to look it up)Quote:
EXHAUSTED [CONDITION]
While you are subjected to the Exhausted Condition (known in older books as Exhaustion), you experience the following effects: Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10. d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll. Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast. Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
I love that D&D One is calling it the same name of your ext now :)
Version Update 1.9
Feature: Option to use One DnD playtest exhaustion/exhausted rules instead of 5E
Couple of things with this...
I also implemented the ranger feature "Tireless".
Will not make characters "Dead" at exhaustion level 11, you'll have to do that yourself. Doing that automatically is probably going to cause more problems than solve.
Version Update: 1.10
Fixed: Playtest D&D One not working with SAVES - Better Combat Effects conflict - load ordering