Dropping an item from a parcel with more than 1 count into charsheet - BUGGED
I spent an enormous amount of time today trying to figure out why my extension had the charsheet inventory item count drop back to 1 anytime a parcel was used to drop the item with count > 1 in it and a player was attached to the host for that sheet.
Only to find its FGU doing it RAW with no extensions.
Here is how to duplicate it.
FGU 5E ruleset.
1) Create a parcel.
2) Put a unique item in that the charsheet does not have in its inventory.
3) Make that item count in the parcel > 1.
4) Connect a player to your host.
5) Have player pick a character - Bring up a character sheet - open inventory tab.
6) Have host open that same character sheet to its inventory tab.
7) Open parcel on host and drag your unique item with > 1 count into the charsheet inventory.
8) Watch the count on your host immediately flash back a count of 1.
9) Watch the count on your player inventory show the count you actually just put in there.
10) See the count in the DB actually reflect the hosts version of count of 1 as the true value even though player still shows the count you moved over originally until you change that count (then they get in synch correctly).
Bugged. Please fix. I need this to work as it does in host without a player attached - do the same operations without a player attached and you'll see how it should work.