Originally Posted by
esmdev
Something I was thinking that could be useful is a generic round counter.
For instance Player 1, 2 and 4 are engaged in combat, but player 3 is hiding behind a console hacking the security system for 3 rounds. It would be useful to apply a counter to the CT effects line like "Using Skill, 3 rounds" reducing the rounds remaining with each new round. It would help with tracking things like that.
Another use could be Vacc Suit penetrated, air will run out in 10 rounds. Things like that.
What would be optimal is if we could declare what the counter represents in a statement that is applied to the effect tracker but not sure how hard it would be.