Originally Posted by
Evil Aardvark
I've picked up a copy of PoD, although I must admit I did balk a bit at the price. I've been thinking about why that is, and I realized that I know why I had that reaction.
I know that there is a lot of work to convert, but I find it a bit painful because I'll never use the majority of the work that's been done. I have the pdfs, I'll always have the pdfs, if I want to read the adventure, I'll read those. In FG I only want the "crunch" - maps, gear, vehicles and NPCs - I, personally, have no interest in the text of the adventures.
Now, I'm not trying to short-change anyone, I know that there's a lot of work to convert things, but I wonder if there's an opportunity here. Mongoose is releasing a strong pipeline of content, and the FGU support is falling behind. No complaint there, we know that MadBeardMan is doing a heroic job trying to keep up. Is there an opportunity to produce conversions that are "crunch" only, use the reduction in work per product to produce more, to catch up, and perhaps make more money out of it? I'd happily pay 75 or 80 percent of the cost of modules today for a version without the text of adventures and background material. It'd be worth the same to me, actually, it might even be worth more since it'd be faster to load, will clutter up FG less, and sharing with players will have less chance of accidental exposure of plot material.
I don't know if any of this is realistic or practical, but producing twice as many products at 80% of the price would seem to be a commercial win. And nothing stops anyone from going back and filling in the textual material as a follow-on.
Just a thought, could be nonsense.