This is very cool, I will be using this in a upcoming game.
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This is very cool, I will be using this in a upcoming game.
There seems to be an incompatibility with the random treasure generator which causes automatically marking cards as used to not work. There are no errors in the console that I can see.
Ah, sorry, I linked the wrong extension. I'd forgotten I had two of them.
There's an incompatibility with this extension: https://www.fantasygrounds.com/forum...tors-Extension not with random treasure generator
Well, I have to say that doesn’t surprise me. Both Trenloe and I are doing things behind the scenes with tables. Can you post the offending table please?
I've been testing with just this:
https://i.imgur.com/poI7iq3.png
I will work it this weekend. The upcoming 3.3.7 will break Generators hard, and it will be some time before I can get it up to speed with 3.3.7. The asynchronous rolls that were a big reason to make it has been fixed in 3.3.7. The features Generators has that still add value are import/export of tables/generators without using modules, dynamic construction of table names (e.g. where you could roll on a variable table like [race result][sex result] to roll something for say a Gnome-female or an Orc-male. I will have lots of other features later when I return to the project, but I am afraid I will have to take it down over holidays because I won't have time to work on it.
You mentioned earlier that a card can be added to inventory by putting an Item link on the table. Can you explain what you mean? Do I need to create each card as an Item?
how would i setup the cards that are drawn, to belong to the character drawing the cards, and can you setup a seperate deck per player?