Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
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Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
The slide-rule in the equipment list is just a "side rule".
Also the archetype field doesn't accept an archetype link. It would be super helpful if it did.
I've had a crash on the combat tracker, I'm trying to isolate the steps to help you replicate it.
All in all, it's already a great rule set, thanks guys.
Attachment 42881
The numbers get cut off in the actions page and active equipment box.
Thanks for the reports, they are in the queue now.:)
All typos and font/symbol issues reported so far are fixed, the combat tracker script error will be bashed to oblivion soon too. Since none of those is gamebreaking bug, the update will come in 2 weeks on the LIVE channel. I added as enhancment the ability to drag & drop archetypes to the field so it can be referred easily.
Note that you can open the respective skills descriptions by double-clicking on the skill name in the character sheet.
It doesn't seem to record damage caused during combat. I'm having to keep a paper record of how combat progresses or am I missing something
The damage caused should be applied as conditions after armor roll is done automatically once the GM hits apply. Let me look into that.
The text box for HQ development points seems to be missing from the Reference Manual (players).
Is dodge calculated correctly? As I read the rules, if you roll the same number of successes to dodge as the attacker did to hit, you can avoid the damage. That doesn't seem to appear on the combat tracker. Unless you roll more successes to dodge, than the hit roll. Or am I missing something?
I love the ruleset by the way!!
hi viresanimi, thanks for the report. I will check the two issues and I will amend where necessary.
First i want to thank you for this Ruleset and all the work you put into bringing the Fria Lagan Games to FG!
I found two minor issues while preparing for my first Session:
- drag & drop doesnīt work with Archetypes
- Spelling: Stunts: Outmaneuver
I will fix it.
PS: we aim to make the archetype drag and drop, but considering the loose character creation it will be probably link to the archetype page for now.
Thanks :)
I know there isnīt much to drag into the sheet, but just having the link to the Archetype would be enough (at least for me)
I've noticed two things so far.
#1: There seems to be no entry for Rifle in the equipment section and Musket seems to use an amalgamation of Rifle/Musket stats going by the Vaesen source book.
#2: The 'Kick or Punch' equipment listing incorrectly uses CLOSE COMBAT instead of FORCE to calculate success. The attack correctly lists FORCE as the skill to use, but I believe the error is tied to the Melee category setting. The 'Kick/Punch' equipment listing correctly uses FORCE but only 'Kick or Punch' appears on the list when you sort equipment by Melee.
Hi 5xad0w, thanks for reporting those. Both are now fixed and I submit to SW today.
For item #2 you can update the category of the item in your inventory to Unarmed from Melee and the automation will properly pick the FORCE skill during roll. When the fix is delivered, the items in character's inventories won't be updated as they are instance of the object that is modifiable.
PS: Note that there is Kick/Punch item in Unarmed category, you can use that too.
I can't seem to find the Questions for Development Points text box whic is on Page 87 of the Rule Book, it would be great if in a future update this could be included OR someone could point me to where I'm missing it!!
Thanks, loving the mod still so far :)
Unless they push another update today, it doesn't seem to be in the update. I do not see any change in the reference manual so far.
Will ask and check the reference machine tomorrow morning. The screenshot is from my local version.
There. Another update and it was fixed. Good stuff!
The Damage field in the combat section of the Vaesen cards are showing up empty. Doesn't seem to affect combat and the proper damage stat will show in the combat tracker.
This appears only in Unity, as the program is rendering the elements differently for some reason. Probably the last update caused this, but it is cosmetic and easy fix.
The numbers are there, just increase the width of the windows by few pixels and they will appear. To avoid such inconveniences, I submitted an update for this too. :)
This is a weird one since it is more of a typo in the actual rulebook (it exists in the printed edition i have at least) but the Emergency Medicine talent allows a player to ignore MENTAL conditions when using the Medicine skill, but Medicine uses precision, which is a PHYSICAL attribute. Thus, rules as written, Emergency Medicine does nothing.
This is probably something to bring up with publisher, and see if they want to publish official errata. Our DLC follow the exact same text as the rulebooks they are adapted from.
Regards,
JPG
Table "Background - B - Upbringing: Worker" is missing Empathy 5 for the "Religious" result.
Hey, just found out that all rolls made in the combat tower are automatically failing, my players rolled about 30 rolls with skills of 4 and 5 and not one has passed.
Not sure if it will help you track it down, but it looks like Alien might be doing the same thing with the tower too.
Alien is 100% fixed now.
Just learning this ruleset. I noticed if I roll skill test for a skill that I have a 2 in and a 1 for the attribute (3 total) and if I have three conditions, I get an error and it says I have too many conditions to roll that skill. However, on page 40 of the ruleset, it states that no matter how many conditions you have you may always roll at least one die. Thanks!
One other question. I don't see a way to create parcels in the ruleset. Based on another thread it looks like you could at one point? Did this break with some underlying FGU update or am I missing something which is usually the case? Thanks!
I had disabled them in February as part of the currency feature cleanup; since currencies were disabled in Vaesen PC sheets. Since parcels support currencies by default; in Vaesen, the data was added to the PC sheet data with no way to access or remove.
Regards,
JPG
Makes sense. Thanks so much.
Ok, these are minor, but thought I would report them anyway. Loving the ruleset and can't wait to run a game:
Archetype - Vagabond - Talents have the names listed, but the lniks are listed below equipment
Equipment: A few items do not have the proper parsing (e.g. [INSPIRE +1]" instead of "[INSPIRATION +1]
Liquor ("INSPIRE +1" instead of "INSPIRATION +1")
Writing utensils and paper ("INVESTIGATION" instead of [INVESTIGATION +1]
For all equipment items under the "special" field, if you hover over the text it turns blue as if it is parsed and you can roll but if you double-click on it you get either a script error or erros that say "you are mentally broken" or "you are physically broken".
No rush at all but I did check this with two conditions and if I have an attribute and/or an attribute with a skill and combined they have a "2" value, I still get the error message in chat that I have too many conditions to make the roll. Even if I add modifiers it doesn't override the error. I believe that you can have up to three conditions (mental or physical) and still should be able to roll at least one die no matter your score in the attribute/skill. You don't become broken until you get the fourth condition in either mental or physical. Here is the rule I'm referring to:
No matter how many Conditions you have accumulated, you may always roll at least one die.
When you already have three Conditions of the same type and acquire a fourth one, you become Broken. This means that you are seriously injured, temporarily insane, or otherwise worn down. You may not perform any actions, physical or mental.
Thanks again! Hope to run a oneshot soon.
OK, the issue with the conditions vs. dice pool is identified - roll is not allowed and message is printed in the chat when you have 3 conditions of same type checked and your unmodified (i.e. attribute+skill) dice pool is 3. This is because each condition removes 1 die. We will fix this soon, it is logic update that will take some time to update and test.
The string in the equipment's Special field are fixed and now they should properly adjust the rolls.
The vagabond profile and the location of the talent links in the Archetypes library is fixed. Initially I checked only the reference manual, where things are ok.
Thanks so much for the quick fixes! Very much appreciated.
When I use the Mental Recovery button on the Action Tab, it rolls a Physical Recovery check, the tooltip text is correct though.