Originally Posted by
Dr0W
Since the first time I've used Foundry, I've used an extension that allows for targeting that works by ALT-Clicking, which I find to be a requirement for the GM since only the player can double-right click. So in that regard it becomes really close to FG, but the real difference is how the targeting actually works: On FG it's token based: Each token has their own targeting. On Foundry it is client based: The player targets something, and when any of their controlled characters attack, they will attack that one token. The real difference is visibility: On FG my players very often forget that they actually need to select their tokens to be able to see who they are targeting, so it's very common that they are trying to ctrl+click stuff and nothing happens (Actually it happens, but the player has no visual clue unless they remember to click their token first).
The only Ruleset I've seen behaving like that on FG was the Ad&d for I believe Celestian implemented a target crosshair to show up on the token that's being targeted by the current actor in the CT.