Originally Posted by
viresanimi
I have now been testing with modules that I updated from 1.1 to 2.1. "Some" issues have gone but all. I can still get module data that just appears on new NPC sheets. I will grant you, that the campaigns were also 1.1 and updated now, and that there might be things lurking in the campaign code, but well....
The fact of the matter is that the code from the star wars ruleset has had issues with data being sent directly to npc sheets upon creation and I cannot stress how important I feel that this bug be found and brutally murdered. It is the single most annoying bug I have ever dealt with in Fantasy Grounds (and I've dealt with a few).
This is like, the most important reason for me to switch to CoreRPG. To not have to deal with the issues of the old ruleset.
EDIT: I tried some bug hunting. I don't know if this will be usefull, but here goes:
My current issue is that when I create a new NPC with updated ruleset and module, the first NPC I make if just fine. No issues. The next one has all the data that starts with | Career | now appears in the Species and Special abilities section. The one after that now have the | Force | entries. Followed by | Specializations | in the third and finally | Species | in the fourth.
NPC's created after those first 5 all seem to be ok.
This also happens in a brand new campaign with no extensions running. So in my book. Even the 2.1d ruleset probably still has issues lurking somewhere.
EDIT 2: I forgot to mention that this utter mess used to extend to talents too, but it doesn't now ... much.